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2010-11-19COMMON: Split common/stream.h into several headersMax Horn
svn-id: r54385
2010-10-23ALL: Fix indention (whitespaces -> tabs)Max Horn
svn-id: r53738
2010-09-30GOB: Change all drawing to use class SurfaceSven Hesse
svn-id: r52947
2010-05-17Enforce conversion formatting on pointer casts in the DEV code.Johannes Schickel
svn-id: r49068
2010-02-03Implementing saving/loading for Fascination. Tested in the DOS floppy ↵Sven Hesse
versions and the Amiga version svn-id: r47845
2010-02-01Renaming saveload_Fascination.cpp to saveload_fascin.cpp, to fit the naming ↵Sven Hesse
scheme svn-id: r47805
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
svn-id: r47541
2010-01-19Fixed some cppcheck warnings.Torbjörn Andersson
svn-id: r47393
2009-11-16gob - Preliminar saveload for FascinationArnaud Boutonné
svn-id: r45937
2009-10-08Change doxygen inline comments from "//!" to "///" as proposed on -develMax Horn
svn-id: r44802
2009-08-28Playtoons - Save temp sprites. This fixes some of the Bambou graphical ↵Arnaud Boutonné
issues, and the Playtoons menu (history selection) svn-id: r43782
2009-08-22Properly fixing the Lost in Time temp sprite issueSven Hesse
svn-id: r43654
2009-08-21Add 31 title files to ignore (they are never present !)Arnaud Boutonné
svn-id: r43601
2009-08-20Fixing some signed/unsigned comparison warningsSven Hesse
svn-id: r43570
2009-08-20Replace magic numbers by constants : kPropsSize and kIndexSizeArnaud Boutonné
svn-id: r43562
2009-08-20modify props size to avoid later error (Size is still temporary) and prepare ↵Arnaud Boutonné
the magic number => constant modification svn-id: r43560
2009-08-17Add back parenthesis (I wasn't aware of this convention, sorry) in saveload, ↵Arnaud Boutonné
and mimic this code in oPlaytoons_openItk svn-id: r43464
2009-08-17Suppress useless parenthesesArnaud Boutonné
svn-id: r43462
2009-08-14Setting gob3 save/load mode of the temporary sprite "intro.$$$" to ignore ↵Sven Hesse
and remove the TempSpriteHandler. Gob3 doesn't use it at all and Lost in Time only saves (with an invalid index) and never loads svn-id: r43366
2009-08-13Initial save handler for Playtoons Arnaud Boutonné
svn-id: r43344
2009-08-10gob - Add 2 files tested and used by Playtoons and Playtoons CKArnaud Boutonné
svn-id: r43228
2009-07-28More alignment-related changesSven Hesse
svn-id: r42858
2009-07-23Fixing a bug in the V4 save file handler, produced by a "neat" feature in ↵Sven Hesse
Woodruff: The saves remember their position within the list and use that information to load the "correct" screen properties, making it impossible to load reordered saves correctly -.- svn-id: r42679
2009-07-21Making some static const uint32s public, older GCC versions don't seem to ↵Sven Hesse
like nested classes to access their parents' protected members svn-id: r42640
2009-07-07Change SaveLoad_Playtoons caseArnaud Boutonné
svn-id: r42217
2009-07-07- Separate Playtoons gametypes from in GobEngine::initGameParts()Arnaud Boutonné
- Add a specific save/load class for Playtoons as some specific files need to be tested svn-id: r42214
2009-06-22Removing trailing tabsSven Hesse
svn-id: r41784
2009-06-06GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to ↵Max Horn
SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references svn-id: r41299
2009-05-31Removing the helper-include where it's not used anymoreSven Hesse
svn-id: r41089
2009-05-31GOB: Resolve FIXMEsMax Horn
svn-id: r41086
2009-05-31GOB: Got rid of last traces of strdupcpy and strdupcatMax Horn
svn-id: r41079
2009-05-31GOB: Untangled SlotFileIndexed and SlotFileStatic (ATTENTION: This uncovered ↵Max Horn
something which seems to me a bug in SaveLoad_v4::ScreenPropsHandler::getSize) svn-id: r41078
2009-05-31GOB: Replaced many uses of strdupcpy by Common::StringMax Horn
svn-id: r41077
2009-05-31Typos: Unkown -> UnknownMatthew Hoops
svn-id: r41075
2009-05-31Ooops, that's one "File::" too manySven Hesse
svn-id: r41062
2009-05-31public'ing some inner classes since some compilers don't seem to like nested ↵Sven Hesse
friend'ing (while my gcc 4.3.3 doesn't even complain with -pedantic) svn-id: r41058
2009-05-31- A new save system for the GobEngine, one that is not fundamentally broken ↵Sven Hesse
and is versioned. Unfortunately, this invalidates most save games created on big-endian machines, since endian-issues was a main problem with the old system - Removed the now superfluous variables sizes svn-id: r41056