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path: root/engines/gob/saveload.h
AgeCommit message (Expand)Author
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
2008-12-28Fixing the save/load list box's widthSven Hesse
2008-12-18Preliminary save/load support for Urban RunnerSven Hesse
2008-12-17Only do the no-cd-workaround if all resource files can be foundSven Hesse
2008-12-13Added a SaveLoad for Urban Runner with an entry to make the scripts believe t...Sven Hesse
2008-12-09Some dummy changes for Urban RunnerSven Hesse
2008-07-23More savegame-endianness fixes :/Sven Hesse
2008-05-28Script variables are now always stored in the game version's native endianess.Sven Hesse
2008-05-13Implemented/Fixed saving/loading in Woodruff -- this time for real.Sven Hesse
2008-05-11Implemented saving/loading in Woodruff. Should work, although it tries to sav...Sven Hesse
2008-05-11Implemented temp buffer saving/loading ("SAVE.TMP") in Woodruff.Sven Hesse
2008-05-10Restructured saving/loading and added a stub for WoodruffSven Hesse
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
2007-08-07Fixing my leak fix...Sven Hesse
2007-08-07Stuffing a leakSven Hesse
2007-08-03Repaired the cursor and saving in the notebookSven Hesse
2007-08-02Made the offsets in the construct signed as wellSven Hesse
2007-08-02Fixed some warningsFilippos Karapetis
2007-08-02Saving works now in Lost in TimeSven Hesse
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-04-25Removed some more superfluous semicolons in the gob engineSven Hesse
2007-04-08Restructured saving/loading. Should work for Gob3 now, too...Sven Hesse