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path: root/engines/gob/saveload_v3.cpp
AgeCommit message (Expand)Author
2008-05-28Script variables are now always stored in the game version's native endianess.Sven Hesse
2008-05-11Implemented temp buffer saving/loading ("SAVE.TMP") in Woodruff.Sven Hesse
2008-05-10Restructured saving/loading and added a stub for WoodruffSven Hesse
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-08-07Fixing my leak fix...Sven Hesse
2007-08-03Repaired the cursor and saving in the notebookSven Hesse
2007-08-02Made the offsets in the construct signed as wellSven Hesse
2007-08-02Saving works now in Lost in TimeSven Hesse
2007-08-02Strip path from save file nameSven Hesse
2007-07-01Applying agentq's screenshot loading fix to the trunk as wellSven Hesse
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-04-08Restructured saving/loading. Should work for Gob3 now, too...Sven Hesse