Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-07-23 | More savegame-endianness fixes :/ | Sven Hesse | |
svn-id: r33222 | |||
2008-05-28 | Script variables are now always stored in the game version's native endianess. | Sven Hesse | |
This should make Woodruff playable on big-endian systems. svn-id: r32352 | |||
2008-05-13 | Implemented/Fixed saving/loading in Woodruff -- this time for real. | Sven Hesse | |
svn-id: r32079 | |||
2008-05-11 | Implemented saving/loading in Woodruff. Should work, although it tries to ↵ | Sven Hesse | |
save and load sprites (which we ignore currently, doesn't seem to have any impact). svn-id: r32040 | |||
2008-05-11 | Implemented temp buffer saving/loading ("SAVE.TMP") in Woodruff. | Sven Hesse | |
Objects you take from or leave in screens are remembered correctly now. svn-id: r32030 | |||
2008-05-10 | Restructured saving/loading and added a stub for Woodruff | Sven Hesse | |
svn-id: r31989 |