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path: root/engines/gob/saveload_v4.cpp
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2008-07-23More savegame-endianness fixes :/Sven Hesse
svn-id: r33222
2008-05-28Script variables are now always stored in the game version's native endianess.Sven Hesse
This should make Woodruff playable on big-endian systems. svn-id: r32352
2008-05-13Implemented/Fixed saving/loading in Woodruff -- this time for real.Sven Hesse
svn-id: r32079
2008-05-11Implemented saving/loading in Woodruff. Should work, although it tries to ↵Sven Hesse
save and load sprites (which we ignore currently, doesn't seem to have any impact). svn-id: r32040
2008-05-11Implemented temp buffer saving/loading ("SAVE.TMP") in Woodruff.Sven Hesse
Objects you take from or leave in screens are remembered correctly now. svn-id: r32030
2008-05-10Restructured saving/loading and added a stub for WoodruffSven Hesse
svn-id: r31989