aboutsummaryrefslogtreecommitdiff
path: root/engines/gob/saveload_v4.cpp
AgeCommit message (Collapse)Author
2009-01-29A ton of code formatting fixes; also fixed warnings about single line loops ↵Max Horn
like 'while(cond);' by inserting newlines svn-id: r36127
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-07-23More savegame-endianness fixes :/Sven Hesse
svn-id: r33222
2008-05-28Script variables are now always stored in the game version's native endianess.Sven Hesse
This should make Woodruff playable on big-endian systems. svn-id: r32352
2008-05-13Implemented/Fixed saving/loading in Woodruff -- this time for real.Sven Hesse
svn-id: r32079
2008-05-11Implemented saving/loading in Woodruff. Should work, although it tries to ↵Sven Hesse
save and load sprites (which we ignore currently, doesn't seem to have any impact). svn-id: r32040
2008-05-11Implemented temp buffer saving/loading ("SAVE.TMP") in Woodruff.Sven Hesse
Objects you take from or leave in screens are remembered correctly now. svn-id: r32030
2008-05-10Restructured saving/loading and added a stub for WoodruffSven Hesse
svn-id: r31989