Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-05-29 | - More GOB2 map conversions | Sven Hesse | |
- Added Music_Dummy (for --music-driver=null) - Implemented IMDs. That took longer than I expected... On the bright side, Ween's intro now plays more correctly svn-id: r22754 | |||
2006-05-11 | - Sound! Still a bit glitchy, though: | Sven Hesse | |
- Negative frequences?!? Maybe "SFX"? - No sound for a small part of the intro (there aren't any sndKeys covering that part either) - A rythm-instrument (hi-hat?) in the titlemusic isn't played as one - More differences in the drawing functions fleshed out - Some of the goblin handling functions written - More unnamed functions and variables, wheeee... svn-id: r22410 | |||
2006-02-26 | stop playing a sample before deleting the sample data | Willem Jan Palenstijn | |
svn-id: r20902 | |||
2006-02-11 | Moved engines to the new engines/ directory | Max Horn | |
svn-id: r20582 |