Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-03-19 | Adding simple support for protracker playback | Sven Hesse | |
svn-id: r39550 | |||
2008-12-15 | No background "music" shading in Urban Runner | Sven Hesse | |
svn-id: r35373 | |||
2008-12-14 | Background "music" for Urban Runner, though only 8bit for now | Sven Hesse | |
svn-id: r35352 | |||
2008-12-14 | Music/Video handling fixes/stubs | Sven Hesse | |
svn-id: r35351 | |||
2008-09-30 | Renamed Engine::quit to Engine::shouldQuit (previously, it was easily ↵ | Max Horn | |
confused with Engine::quitGame); also cleaned up engine.h a bit svn-id: r34700 | |||
2008-08-13 | Cleanup: Got rid of _quit and _rtl variables in engine.h/.cpp which are not ↵ | Christopher Page | |
used anymore. Found some _quit flags in Agos and Gob and replaced with bool quit() where appropriate svn-id: r33848 | |||
2008-06-24 | Added main menu dialog files. Gob is now using the new _quit flag | Christopher Page | |
svn-id: r32771 | |||
2008-05-28 | Script variables are now always stored in the game version's native endianess. | Sven Hesse | |
This should make Woodruff playable on big-endian systems. svn-id: r32352 | |||
2008-05-22 | Correctly delete'ing CDROM and Backgroundatmosphere, fixing segfaults on ↵ | Sven Hesse | |
machines slower than mine (thanks, LordHoto ;)) svn-id: r32210 | |||
2008-05-17 | Changing debug channels a bit | Sven Hesse | |
svn-id: r32157 | |||
2008-05-08 | Implemented the background "music" / atmospheric sounds in Woodruff | Sven Hesse | |
svn-id: r31949 | |||
2008-05-08 | Restructured sound code | Sven Hesse | |
svn-id: r31937 |