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authorSven Hesse2008-12-15 02:16:45 +0000
committerSven Hesse2008-12-15 02:16:45 +0000
commit0eee8012616e3128dfbbe50d3f29330bc8ab00e3 (patch)
treec50a3ba78738a6410c6481f69a8ed3e5d622e58b /engines/gob/sound/sound.cpp
parent123c26675f5b5843b00df13ba7daa8a8236758a0 (diff)
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No background "music" shading in Urban Runner
svn-id: r35373
Diffstat (limited to 'engines/gob/sound/sound.cpp')
-rw-r--r--engines/gob/sound/sound.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/engines/gob/sound/sound.cpp b/engines/gob/sound/sound.cpp
index 5acc255275..4746bfa99a 100644
--- a/engines/gob/sound/sound.cpp
+++ b/engines/gob/sound/sound.cpp
@@ -50,8 +50,10 @@ Sound::Sound(GobEngine *vm) : _vm(vm) {
_cdrom = new CDROM;
if (_vm->getGameType() == kGameTypeWoodruff)
_bgatmos = new BackgroundAtmosphere(*_vm->_mixer);
- if (_vm->getGameType() == kGameTypeUrban)
+ if (_vm->getGameType() == kGameTypeUrban) {
_bgatmos = new BackgroundAtmosphere(*_vm->_mixer);
+ _bgatmos->setShadable(false);
+ }
}
Sound::~Sound() {