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path: root/engines/gob/sound/sound.cpp
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2010-01-12Rename all "Adlib" uses to "AdLib" to match the real name of the sound card ↵Johannes Schickel
/ company. Check this for reference: http://en.wikipedia.org/wiki/Ad_Lib,_Inc. http://www.crossfire-designs.de/images/articles/soundcards/adlib.jpg (note the upper left of the card) This commit does not touch "adlib" and "ADLIB" uses! Also it does not update all the SCUMM detection entries, which still use "Adlib". svn-id: r47279
2009-07-05Added a Key and ShortKey enumSven Hesse
svn-id: r42121
2009-06-24Wrapping resources (out of TOT, EXT, IM? and EX? files) loading into its own ↵Sven Hesse
class svn-id: r41839
2009-06-22Added stream-reading loading wrappers to MDYPlayer and added a workaround to ↵Sven Hesse
fix TBR reading for the moment svn-id: r41781
2009-06-22Adding DataIO::existData()Sven Hesse
svn-id: r41752
2009-06-18Splitting an ADLPlayer and MDYPlayer from the AdLib classSven Hesse
svn-id: r41633
2009-06-18Replacing some #includes by forward declarationsSven Hesse
svn-id: r41632
2009-06-13Gob - *WIP* incomplete implementation of MDY/TBR Arnaud Boutonné
svn-id: r41498
2009-05-06Gob - Added atmosphere music to WinGob1, WinGob2 and WinGob3Arnaud Boutonné
svn-id: r40363
2009-03-19Adding simple support for protracker playbackSven Hesse
svn-id: r39550
2008-12-15No background "music" shading in Urban RunnerSven Hesse
svn-id: r35373
2008-12-14Background "music" for Urban Runner, though only 8bit for nowSven Hesse
svn-id: r35352
2008-12-14Music/Video handling fixes/stubsSven Hesse
svn-id: r35351
2008-09-30Renamed Engine::quit to Engine::shouldQuit (previously, it was easily ↵Max Horn
confused with Engine::quitGame); also cleaned up engine.h a bit svn-id: r34700
2008-08-13Cleanup: Got rid of _quit and _rtl variables in engine.h/.cpp which are not ↵Christopher Page
used anymore. Found some _quit flags in Agos and Gob and replaced with bool quit() where appropriate svn-id: r33848
2008-06-24Added main menu dialog files. Gob is now using the new _quit flagChristopher Page
svn-id: r32771
2008-05-28Script variables are now always stored in the game version's native endianess.Sven Hesse
This should make Woodruff playable on big-endian systems. svn-id: r32352
2008-05-22Correctly delete'ing CDROM and Backgroundatmosphere, fixing segfaults on ↵Sven Hesse
machines slower than mine (thanks, LordHoto ;)) svn-id: r32210
2008-05-17Changing debug channels a bitSven Hesse
svn-id: r32157
2008-05-08Implemented the background "music" / atmospheric sounds in WoodruffSven Hesse
svn-id: r31949
2008-05-08Restructured sound codeSven Hesse
svn-id: r31937