| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2008-07-12 | Changed tricky variable access from pointers to a new class that minds ↵ | Sven Hesse | |
| endianess. This should fix a few regressions with BE games on LE systems and vice versa that I introduced when I changed how variables are stored (which was necessary to get Woodruff work on BE systems). svn-id: r33014 | |||
| 2008-06-01 | Ooops, intialize variables properly. | Sven Hesse | |
| svn-id: r32453 | |||
| 2008-05-28 | Script variables are now always stored in the game version's native endianess. | Sven Hesse | |
| This should make Woodruff playable on big-endian systems. svn-id: r32352 | |||
