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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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gob
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video.cpp
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Author
2011-01-27
GOB: Stop drawing a letter on surface boundaries
Sven Hesse
2011-01-26
GOB: Use a fake cursor for Addy for now :P
Sven Hesse
2010-10-31
GOB: Clean up class DataIO
Sven Hesse
2010-09-30
GOB: Remove useless variable
Arnaud Boutonné
2010-09-30
GOB: Create 16bit surfaces for true color games
Sven Hesse
2010-09-30
GOB: Remove the now useless VGAVideoDriver
Sven Hesse
2010-09-30
GOB: Change all drawing to use class Surface
Sven Hesse
2010-09-30
GOB: Remove dither stuff, commenting out most v6 drawing
Sven Hesse
2010-09-30
GOB: Stub setting up of 16bpp graphics
Sven Hesse
2010-05-04
Move initGraphics and initCommonGFX from to new header.
Max Horn
2010-02-06
Add an assert to avoid a crash when printing the character 0x00.
Arnaud Boutonné
2010-02-03
Minor style-related changes
Sven Hesse
2009-10-28
Fixing "graphical glitch in Bizoo level" (bug #2867361)
Sven Hesse
2009-09-16
Playtoons - Add patterns to drawCircle
Arnaud Boutonné
2009-07-10
Fixing mismatched delete
Sven Hesse
2009-07-09
Giving Font its own real class
Sven Hesse
2009-06-06
GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDe...
Max Horn
2009-05-20
Remove superfluous indeo3-includes
Sven Hesse
2009-04-29
Playing half-sized videos fullscreen in the demoplayer
Sven Hesse
2009-04-29
Decreased the dithering LUT's depth to 5 bit per color component.
Sven Hesse
2009-02-15
- Replace OSystem::clearScreen with OSystem::fillScreen as discussed on -devel.
Johannes Schickel
2009-01-02
Oops. (stupid c&p bug)
Johannes Schickel
2009-01-02
Cleanup.
Johannes Schickel
2008-12-24
Moving the dither code to graphics/
Sven Hesse
2008-12-14
Plugging leaks
Sven Hesse
2008-12-12
Working (minus text) menu in Urban Runner
Sven Hesse
2008-12-11
On second thought, an octree only works if the color to look up is in the pal...
Sven Hesse
2008-12-04
Changing the GobEngine to use its dirty rects also for OSystem-copies, instea...
Sven Hesse
2008-11-14
Committed my patch #2123680 "SDL: Backend transaction / rollback support".
Johannes Schickel
2008-10-02
Engine class changed:
Max Horn
2008-05-26
More split screen fixes.
Sven Hesse
2008-05-22
Fixing a valgrind warning
Sven Hesse
2008-05-22
Fixing another split screen glitch
Sven Hesse
2008-05-17
Changing the split stuff again, fixing several scrolling and hotspot-text rel...
Sven Hesse
2008-05-13
Fixing the crash when entering the virtual trip tower in Woodruff
Sven Hesse
2008-05-08
Restructured sound code
Sven Hesse
2008-05-03
Correct o2_initScreen() for Woodruff (screen positioning, clipping and cursor...
Sven Hesse
2008-01-05
Fix to remove a tab character from the GPL header
Paul Gilbert
2007-09-19
Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...
Nicola Mettifogo
2007-08-19
Checking in patch #1777241 by Uwe Ryssel (GOB: Some optimizations for slow co...
Sven Hesse
2007-08-05
Possible fix for bug #1767748 (Gobliiins is not fast as it can be on slow com...
Sven Hesse
2007-07-24
- Separated game type and features
Sven Hesse
2007-07-01
Removing non-ASCII chars from source code
Max Horn
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-04-19
- Fixed handling of the case split screen + vertical scrolling area
Sven Hesse
2007-04-06
Some Gob3 fixes:
Sven Hesse
2007-04-05
Implemented scrolling and split screen (for the text field, the bottom 40 lin...
Sven Hesse
2007-04-02
"char *" -> "byte *" where appropriate
Sven Hesse
2007-03-29
- Properly implemented the ImdPlayer
Sven Hesse
2007-03-20
Major clean-up, including:
Sven Hesse
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