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path: root/engines/gob/video.cpp
AgeCommit message (Expand)Author
2010-10-31GOB: Clean up class DataIOSven Hesse
2010-09-30GOB: Remove useless variableArnaud Boutonné
2010-09-30GOB: Create 16bit surfaces for true color gamesSven Hesse
2010-09-30GOB: Remove the now useless VGAVideoDriverSven Hesse
2010-09-30GOB: Change all drawing to use class SurfaceSven Hesse
2010-09-30GOB: Remove dither stuff, commenting out most v6 drawingSven Hesse
2010-09-30GOB: Stub setting up of 16bpp graphicsSven Hesse
2010-05-04Move initGraphics and initCommonGFX from to new header.Max Horn
2010-02-06Add an assert to avoid a crash when printing the character 0x00.Arnaud Boutonné
2010-02-03Minor style-related changesSven Hesse
2009-10-28Fixing "graphical glitch in Bizoo level" (bug #2867361)Sven Hesse
2009-09-16Playtoons - Add patterns to drawCircleArnaud Boutonné
2009-07-10Fixing mismatched deleteSven Hesse
2009-07-09Giving Font its own real classSven Hesse
2009-06-06GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDe...Max Horn
2009-05-20Remove superfluous indeo3-includesSven Hesse
2009-04-29Playing half-sized videos fullscreen in the demoplayerSven Hesse
2009-04-29Decreased the dithering LUT's depth to 5 bit per color component.Sven Hesse
2009-02-15- Replace OSystem::clearScreen with OSystem::fillScreen as discussed on -devel.Johannes Schickel
2009-01-02Oops. (stupid c&p bug)Johannes Schickel
2009-01-02Cleanup.Johannes Schickel
2008-12-24Moving the dither code to graphics/Sven Hesse
2008-12-14Plugging leaksSven Hesse
2008-12-12Working (minus text) menu in Urban RunnerSven Hesse
2008-12-11On second thought, an octree only works if the color to look up is in the pal...Sven Hesse
2008-12-04Changing the GobEngine to use its dirty rects also for OSystem-copies, instea...Sven Hesse
2008-11-14Committed my patch #2123680 "SDL: Backend transaction / rollback support".Johannes Schickel
2008-10-02Engine class changed:Max Horn
2008-05-26More split screen fixes.Sven Hesse
2008-05-22Fixing a valgrind warningSven Hesse
2008-05-22Fixing another split screen glitchSven Hesse
2008-05-17Changing the split stuff again, fixing several scrolling and hotspot-text rel...Sven Hesse
2008-05-13Fixing the crash when entering the virtual trip tower in WoodruffSven Hesse
2008-05-08Restructured sound codeSven Hesse
2008-05-03Correct o2_initScreen() for Woodruff (screen positioning, clipping and cursor...Sven Hesse
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-08-19Checking in patch #1777241 by Uwe Ryssel (GOB: Some optimizations for slow co...Sven Hesse
2007-08-05Possible fix for bug #1767748 (Gobliiins is not fast as it can be on slow com...Sven Hesse
2007-07-24- Separated game type and featuresSven Hesse
2007-07-01Removing non-ASCII chars from source codeMax Horn
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-04-19- Fixed handling of the case split screen + vertical scrolling areaSven Hesse
2007-04-06Some Gob3 fixes:Sven Hesse
2007-04-05Implemented scrolling and split screen (for the text field, the bottom 40 lin...Sven Hesse
2007-04-02"char *" -> "byte *" where appropriateSven Hesse
2007-03-29- Properly implemented the ImdPlayerSven Hesse
2007-03-20Major clean-up, including:Sven Hesse
2007-02-06Implemented vertical scrollingSven Hesse
2007-02-04- Plugged some leaks and fixed some memory errorsSven Hesse