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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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video_v6.cpp
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Author
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-01-18
GOB: Add chroma values linear interpolation in drawYUV
Sylvain Dupont
2011-01-16
GOB: Remove unused old shade functions
Sven Hesse
2010-12-02
GOB: Make drawYUV() more clear
Sven Hesse
2010-09-30
GOB: Create 16bit surfaces for true color games
Sven Hesse
2010-09-30
GOB: Change all drawing to use class Surface
Sven Hesse
2010-09-30
GOB: Remove dither stuff, commenting out most v6 drawing
Sven Hesse
2010-05-17
Enforce conversion formatting on pointer casts in the DEV code.
Johannes Schickel
2009-08-22
Hooking up the v2 spriteUncompressor into the v6 one
Sven Hesse
2009-08-15
Removed unnecessary semi-colons.
Torbjörn Andersson
2009-06-06
GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDe...
Max Horn
2009-05-31
GOB: Replaced many uses of strdupcpy by Common::String
Max Horn
2009-05-20
Remove superfluous indeo3-includes
Sven Hesse
2009-04-29
Decreased the dithering LUT's depth to 5 bit per color component.
Sven Hesse
2009-04-27
Some minor clean-up
Sven Hesse
2009-04-24
The video now works correctly in the non-interactive Urban Runner demo
Sven Hesse
2009-01-01
Whoa! Removing trailing spaces.
Eugene Sandulenko
2008-12-28
Fixing the semi-transparency
Sven Hesse
2008-12-27
Fixing some 16bit graphics
Sven Hesse
2008-12-24
Documenting the dither code a bit more and removing SierraLight's not needed ...
Sven Hesse
2008-12-24
Moving the dither code to graphics/
Sven Hesse
2008-12-17
Fixed bug: not all control paths return a value in savePalLUT()
Filippos Karapetis
2008-12-17
Added support for caching the palette LUT to a file
Sven Hesse
2008-12-16
Experimental semi-transparency for fillRect, used in the green/red menu areas...
Sven Hesse
2008-12-15
Support for Urban Runner's new cursors (frames out of 16bit color VMDs)
Sven Hesse
2008-12-14
Plugging leaks
Sven Hesse
2008-12-12
Clean edges around transparent areas. Noticeable in the cursors, for example
Sven Hesse
2008-12-12
Working (minus text) menu in Urban Runner
Sven Hesse
2008-12-12
Working cursor in Urban Runner
Sven Hesse
2008-12-11
Changing the Urban Runner sprite drawer to work more correctly. It does use Y...
Sven Hesse
2008-09-02
Urban Runner stubs
Sven Hesse