Age | Commit message (Expand) | Author |
2014-02-18 | GOB: Make GPL headers consistent in themselves. | Johannes Schickel |
2011-06-20 | ALL: Remove trailing whitespaces | Max Horn |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke |
2011-01-18 | GOB: Add chroma values linear interpolation in drawYUV | Sylvain Dupont |
2011-01-16 | GOB: Remove unused old shade functions | Sven Hesse |
2010-12-02 | GOB: Make drawYUV() more clear | Sven Hesse |
2010-09-30 | GOB: Create 16bit surfaces for true color games | Sven Hesse |
2010-09-30 | GOB: Change all drawing to use class Surface | Sven Hesse |
2010-09-30 | GOB: Remove dither stuff, commenting out most v6 drawing | Sven Hesse |
2010-05-17 | Enforce conversion formatting on pointer casts in the DEV code. | Johannes Schickel |
2009-08-22 | Hooking up the v2 spriteUncompressor into the v6 one | Sven Hesse |
2009-08-15 | Removed unnecessary semi-colons. | Torbjörn Andersson |
2009-06-06 | GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDe... | Max Horn |
2009-05-31 | GOB: Replaced many uses of strdupcpy by Common::String | Max Horn |
2009-05-20 | Remove superfluous indeo3-includes | Sven Hesse |
2009-04-29 | Decreased the dithering LUT's depth to 5 bit per color component. | Sven Hesse |
2009-04-27 | Some minor clean-up | Sven Hesse |
2009-04-24 | The video now works correctly in the non-interactive Urban Runner demo | Sven Hesse |
2009-01-01 | Whoa! Removing trailing spaces. | Eugene Sandulenko |
2008-12-28 | Fixing the semi-transparency | Sven Hesse |
2008-12-27 | Fixing some 16bit graphics | Sven Hesse |
2008-12-24 | Documenting the dither code a bit more and removing SierraLight's not needed ... | Sven Hesse |
2008-12-24 | Moving the dither code to graphics/ | Sven Hesse |
2008-12-17 | Fixed bug: not all control paths return a value in savePalLUT() | Filippos Karapetis |
2008-12-17 | Added support for caching the palette LUT to a file | Sven Hesse |
2008-12-16 | Experimental semi-transparency for fillRect, used in the green/red menu areas... | Sven Hesse |
2008-12-15 | Support for Urban Runner's new cursors (frames out of 16bit color VMDs) | Sven Hesse |
2008-12-14 | Plugging leaks | Sven Hesse |
2008-12-12 | Clean edges around transparent areas. Noticeable in the cursors, for example | Sven Hesse |
2008-12-12 | Working (minus text) menu in Urban Runner | Sven Hesse |
2008-12-12 | Working cursor in Urban Runner | Sven Hesse |
2008-12-11 | Changing the Urban Runner sprite drawer to work more correctly. It does use Y... | Sven Hesse |
2008-09-02 | Urban Runner stubs | Sven Hesse |