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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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gob
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videoplayer.cpp
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2008-06-19
Fixed a palette issue in Lost in Time
Sven Hesse
2008-05-28
Script variables are now always stored in the game version's native endianess.
Sven Hesse
2008-05-25
Fixing Bug #1970111 ("WOODRUFF: Close Up not erased")
Sven Hesse
2008-05-23
Implemented GobEngine::pauseEngineIntern()
Sven Hesse
2008-05-22
Reverting my last commit, as it breaks Gob3 (and probably elsewhere, too)
Sven Hesse
2008-05-22
Fixing the flickering when changing from object animations to videos
Sven Hesse
2008-05-17
This fixes the messed-up palette after levitating in Bigwig's place in Woodruff.
Sven Hesse
2008-05-14
This should fix the video not closing / chunk slot clogging bug (Yeah, I'm ap...
Sven Hesse
2008-05-08
Implemented the background "music" / atmospheric sounds in Woodruff
Sven Hesse
2008-05-07
Sound in object videos works now, too
Sven Hesse
2008-05-01
Fixing object video related segfault
Sven Hesse
2008-05-01
Fixing the object video offsets
Sven Hesse
2008-04-27
Implemented support for VMDs substituting object animations.
Sven Hesse
2008-03-01
Fixing my Lost in Time fixes
Sven Hesse
2008-02-29
Fixed some Lost in Time bugs:
Sven Hesse
2008-01-05
Fix to remove a tab character from the GPL header
Paul Gilbert
2007-08-19
Always update the video's position, even if it's already been loaded, because
Torbjörn Andersson
2007-08-14
The talking videos work a bit better now. The sync and coordinates are still ...
Sven Hesse
2007-08-13
Woodruff is now controllable
Sven Hesse
2007-08-12
Clear _curFile in closeVideo(). This fixes a regression in Lost in Time, where
Torbjörn Andersson
2007-08-11
This should fix bug #1770655 and another one eriktorbjorn experienced in the ...
Sven Hesse
2007-07-31
Still partly broken/stubby VMD playing
Sven Hesse
2007-07-30
Added a few stub messages
Sven Hesse
2007-07-30
Restructured and cleaned-up IMD playing
Sven Hesse