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path: root/engines/gob/videoplayer.cpp
AgeCommit message (Expand)Author
2008-05-28Script variables are now always stored in the game version's native endianess.Sven Hesse
2008-05-25Fixing Bug #1970111 ("WOODRUFF: Close Up not erased")Sven Hesse
2008-05-23Implemented GobEngine::pauseEngineIntern()Sven Hesse
2008-05-22Reverting my last commit, as it breaks Gob3 (and probably elsewhere, too)Sven Hesse
2008-05-22Fixing the flickering when changing from object animations to videosSven Hesse
2008-05-17This fixes the messed-up palette after levitating in Bigwig's place in Woodruff.Sven Hesse
2008-05-14This should fix the video not closing / chunk slot clogging bug (Yeah, I'm ap...Sven Hesse
2008-05-08Implemented the background "music" / atmospheric sounds in WoodruffSven Hesse
2008-05-07Sound in object videos works now, tooSven Hesse
2008-05-01Fixing object video related segfaultSven Hesse
2008-05-01Fixing the object video offsetsSven Hesse
2008-04-27Implemented support for VMDs substituting object animations.Sven Hesse
2008-03-01Fixing my Lost in Time fixesSven Hesse
2008-02-29Fixed some Lost in Time bugs:Sven Hesse
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
2007-08-19Always update the video's position, even if it's already been loaded, becauseTorbjörn Andersson
2007-08-14The talking videos work a bit better now. The sync and coordinates are still ...Sven Hesse
2007-08-13Woodruff is now controllableSven Hesse
2007-08-12Clear _curFile in closeVideo(). This fixes a regression in Lost in Time, whereTorbjörn Andersson
2007-08-11This should fix bug #1770655 and another one eriktorbjorn experienced in the ...Sven Hesse
2007-07-31Still partly broken/stubby VMD playingSven Hesse
2007-07-30Added a few stub messagesSven Hesse
2007-07-30Restructured and cleaned-up IMD playingSven Hesse