index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
gob
Age
Commit message (
Expand
)
Author
2012-06-16
GOB: Shut up Little Red's warning about gob func 1 and 2
Sven Hesse
2012-06-16
GOB: Use the full title for Little Red Riding Hood
Sven Hesse
2012-06-16
GOB: Fix mult object collision detection I broke in 2007
Sven Hesse
2012-06-15
GOB: Add a resource size workaround for Little Red
Sven Hesse
2012-06-15
GOB: Implement Util::getKeyState() for Little Red
Sven Hesse
2012-06-15
GOB: Add class Inter_LittleRed
Sven Hesse
2012-06-15
GOB: Add a proper GameType for Little Red
Sven Hesse
2012-06-14
GOB: Fix a failed assert in Litte Red Riding Hood
Sven Hesse
2012-06-14
GOB: Fix an uninitialised value in Geisha's Penetration
Sven Hesse
2012-06-14
GOB: Remove useless variable
Sven Hesse
2012-06-14
GOB: Fix a "condition depends on uninitialised value" in Geisha
Sven Hesse
2012-06-14
GOB: Fix stupid typo/bug I introduced in 2007
Sven Hesse
2012-06-11
GOB: Fix an AmigaOS compile error
Sven Hesse
2012-06-11
GOB: Update list of games in the comment
Sven Hesse
2012-06-11
GOB: Don't recalculate the AdLib frequencies table on every player reset
Sven Hesse
2012-06-11
GOB: Play the music on the title screen of Gob1 EGA
Sven Hesse
2012-06-11
GOB: Hook up the MDY player in Geisha
Sven Hesse
2012-06-11
GOB: Hook up the MDY player in Fascination
Sven Hesse
2012-06-11
GOB: Rewrite the AdLib players
Sven Hesse
2012-06-08
Merge pull request #243 from lordhoto/cursor-no-scale
Eugene Sandulenko
2012-06-08
GOB: Implement shooting in Penetration
Sven Hesse
2012-06-08
GOB: Rewrite "pathfinding" and implement moving enemies
Sven Hesse
2012-06-07
GOB: Hook up the Penetration minigame in the cheater
Sven Hesse
2012-06-07
GOB: Handle Penetration shooting animations more cleverly
Sven Hesse
2012-06-07
GOB: Better controls in Geisha's Penetration
Sven Hesse
2012-06-07
GOB: Add a way to reopen currently opened IMD/VMD videos
Sven Hesse
2012-06-06
GOB: Add the original broken German as comments
Sven Hesse
2012-06-06
GOB: Draw info texts in Penetration
Sven Hesse
2012-06-06
GOB: Set Penetration floor palettes and fade in/out
Sven Hesse
2012-06-06
GOB: Implement exiting floors
Sven Hesse
2012-06-06
GOB: Clean up the Penetration map handling a bit
Sven Hesse
2012-06-06
GOB: Implement Penetration submarine shooting and dying
Sven Hesse
2012-06-06
GOB: const correctness
Sven Hesse
2012-06-05
GOB: Implement health gain/loss for mouths
Sven Hesse
2012-06-05
GOB: Play sounds for mouths and shields in Penetration
Sven Hesse
2012-06-05
GOB: Animate mouths in Geisha's Penetration
Sven Hesse
2012-06-03
GOB: Fix invalid reads in Geisha's minigames
Sven Hesse
2012-06-03
GOB: Remove unnecessary include
Sven Hesse
2012-06-03
GOB: Consume shields in Penetration
Sven Hesse
2012-06-03
GOB: Limit Penetration movement to walkable tiles
Sven Hesse
2012-06-03
ALL: Replace cursorTargetScale in OSystem API with a simple "do not scale" lo...
Johannes Schickel
2012-06-03
GOB: Display the Penetration submarine
Sven Hesse
2012-06-03
GOB: Draw the Penetration map and do basic movement
Sven Hesse
2012-06-03
GOB: Draw the map in a separate surface
Sven Hesse
2012-06-02
GOB: Draw the shield and health meters in Penetration
Sven Hesse
2012-06-02
GOB: Add animation handling frame to Penetration
Sven Hesse
2012-06-02
GOB: Correctly name the Penetration script variables
Sven Hesse
2012-05-29
GOB: Fix v7 cursors drawn by the scripts
Sven Hesse
2012-05-29
GOB: Hook up the PE cursors to v7 loadCursor
Sven Hesse
2012-03-30
GOB: Add a Spanish Amiga version of Gobliins 2
Sven Hesse
[next]