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2007-07-31- VMD playing works a bit better nowSven Hesse
- Minor cleanup svn-id: r28373
2007-07-31Added Ween English Atari ST and updated the Amiga version, as provided by ↵Sven Hesse
pwigren in bug #1764174 svn-id: r28369
2007-07-31Added an English Bargon Attack Amiga/AtariST version, as provided by pwigren ↵Sven Hesse
in bug #1764174 svn-id: r28366
2007-07-31Fixed some warningsFilippos Karapetis
svn-id: r28364
2007-07-31Still partly broken/stubby VMD playingSven Hesse
svn-id: r28363
2007-07-31Added the spanish version of Woodruff, provided by jvprat on #scummvmSven Hesse
svn-id: r28360
2007-07-31Minor DataIO-cleanupSven Hesse
svn-id: r28349
2007-07-30- Removed left-over, commented-out codeSven Hesse
- Added support for palette changing within the frame data (haven't seen any IMD that actually does that, though) svn-id: r28342
2007-07-30Added a few stub messagesSven Hesse
svn-id: r28333
2007-07-30Restructured and cleaned-up IMD playingSven Hesse
svn-id: r28327
2007-07-27Clarifying the language fallback warningsSven Hesse
svn-id: r28238
2007-07-27The language fallback now prefers the other english if USA or GRB was ↵Sven Hesse
requested but wasn't found in the game data. svn-id: r28237
2007-07-27Fixing languages for another Woodruff versionSven Hesse
svn-id: r28236
2007-07-27- AJWorld has AdlibSven Hesse
- Fixing languages for one version of Woodruff svn-id: r28228
2007-07-26Fixed o1_fillRect() againSven Hesse
svn-id: r28209
2007-07-26Corrected Woodruff's hotspot text positions.Sven Hesse
svn-id: r28208
2007-07-26sub0x18 is o2_addCollision().Sven Hesse
It already existed in Gob2 (alongside with sub0x19 - o2_freeCollision()), but wasn't used there. Hotspots and menus work now (in a way) svn-id: r28207
2007-07-25Renamed Inter_Woodruff to Inter_v4Sven Hesse
svn-id: r28206
2007-07-25- Added Inter_Woodruff, alongside with the first Stub (OpcodeFunc 0x18)Sven Hesse
- Yet another safety check - Removed another hard-coded screen height svn-id: r28205
2007-07-25Some more safety checks and the first room's background can be seenSven Hesse
svn-id: r28204
2007-07-25Added a few safety checks. Now Woodruff shows the loading image (closely ↵Sven Hesse
followed by a crash). svn-id: r28203
2007-07-25Use default to 1x scaler for 640x480 games to avoid superbig resolutions.Eugene Sandulenko
svn-id: r28197
2007-07-25Add A.J's World of Discovery. Compatibility is perfect.Eugene Sandulenko
svn-id: r28191
2007-07-25Added one (commented out) "The Last Dynasty" MD5Sven Hesse
svn-id: r28190
2007-07-25Updated loadExtData() for Woodruff. Now the Sierra logo is shown (then it ↵Sven Hesse
crashes / freezes) svn-id: r28188
2007-07-25- Removed Adlib from Woodruff's freaturesSven Hesse
- Added a fallback for Woodruff svn-id: r28187
2007-07-24Oops, forgot I've modified the entries for testingSven Hesse
svn-id: r28186
2007-07-24- Separated game type and featuresSven Hesse
- Added feature constants for a 640x480 resolution and adlib - Added support for game with a 640x480 resolution. Woodruff now inits the screen before it segfaults svn-id: r28185
2007-07-24Fixing bug #1749688 ("GOB3: Objects Disappear")Sven Hesse
svn-id: r28181
2007-07-01Fix for bug #1746059 (WEEN: The intro hangs, and sound is corrupted)Max Horn
svn-id: r27832
2007-07-01Re-added __attribute__(packed)Max Horn
svn-id: r27830
2007-07-01Removing non-ASCII chars from source codeMax Horn
svn-id: r27818
2007-07-01Applying agentq's screenshot loading fix to the trunk as wellSven Hesse
svn-id: r27816
2007-06-28Changed GOB to use common/frac.hMax Horn
svn-id: r27763
2007-06-26Explicitly mention the bug we work around (makes it a lot easier to deal ↵Max Horn
with the workaround code in the future if necessary) svn-id: r27725
2007-06-25Added a workaround for bug #1726130 ("WEEN: Long delay in the intro")Sven Hesse
svn-id: r27709
2007-06-25Adding info for Goblins 3 Mac (supplied by fac76 in #1742716)Sven Hesse
svn-id: r27708
2007-06-23Fixed the FIXME (by making Util::_keyBuffer an array of Common::KeyState)Sven Hesse
svn-id: r27679
2007-06-23Added GOB FIXMEMax Horn
svn-id: r27671
2007-06-23Using KEYCODE_f and KEYCODE_g instead of 'f' and 'g' to check for fast-mode-keysSven Hesse
svn-id: r27669
2007-06-22Converted lots of code to use Common::ASCII_* and COMMON::KEYCODE_* ↵Max Horn
constants. This also revealed the evil mixing of keycodes and ascii we do in many places :-/ svn-id: r27616
2007-06-16Fixed invalid read from odd address in some cases (Gob1 EGA on PalmOS)Chris Apers
svn-id: r27487
2007-06-12Patch #1733764: "Fallback detection patch". GSoC student.Eugene Sandulenko
svn-id: r27375
2007-06-09Fixing scrolling issue in "IDOL"-screen (bug #1734007)Sven Hesse
svn-id: r27248
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-05-30Removing useless common/fs.h includesMax Horn
svn-id: r27018
2007-05-30- Added a workaround for bug #1705338 (Seg fault when trying to switch ↵Sven Hesse
screen in music land) which is actually a script bug. - Fixed the scrolling bug (#1709574) (the mouse cursor is still shown, that's an instance of the global cursor visibility issue) svn-id: r27010
2007-05-26Add Italian versions as supplied in bug #1722142: "GOB: italian md5 of WeenEugene Sandulenko
and Bargon" svn-id: r26940
2007-05-01Made the collisionAreas' coordinates unsigned. This should fix bug #1706988Sven Hesse
svn-id: r26715
2007-04-28Possible fix for bug #1709124 ("GOB3: (dos/russian) just dont run")Sven Hesse
svn-id: r26665