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AgeCommit message (Expand)Author
2008-04-05Advanced detector: replaced kADFlagAugmentPreferredTarget by its inverse, kAD...Max Horn
2008-03-23Added the MD5 for a non-interactive demo of Lost in TimeSven Hesse
2008-03-14Started to get rid of Common::EncapsulatedADGameDesc (using plain Common::ADG...Max Horn
2008-03-14Advanced Detector: Changed fallback detector from a callback function pointer...Max Horn
2008-03-07Added support for RLE compressed frame data in VMDsSven Hesse
2008-03-04Added a workaround for the swapped dialog lines when talking to the mayor in ...Sven Hesse
2008-03-03Added the MD5 for the German floppy version of Lost in Time, as supplied by c...Sven Hesse
2008-03-03Forgot to change a few GameTypes + Added a floppy versionSven Hesse
2008-03-02Added a workaround of sorts for Inca2. It's essentially playable, sans saving...Sven Hesse
2008-03-01Fixing my Lost in Time fixesSven Hesse
2008-02-29Fixed some Lost in Time bugs:Sven Hesse
2008-02-16Added a MD5 for another Gob2 Amiga Demo, as supplied by polluks in bug report...Sven Hesse
2008-02-16Fixing fading on (only my?) amd64 systemsSven Hesse
2008-02-16Fixed a Gob3 walking issue noticeable when Blount walks down double-wide stai...Sven Hesse
2008-02-15Forgot this oneMax Horn
2008-02-12Added Gob MD5s as supplied by raziel_ in bug reports #1891864, #1891867 and #...Sven Hesse
2008-02-08Initial support for plugin typesJordi Vilalta Prat
2008-02-03Revised Engine plugin API to only provide a single func which returns a MetaE...Max Horn
2008-02-03Changed "COMPATIBLITY" to "COMPATIBILITY".Torbjörn Andersson
2008-02-02Fixed the description for the Gob2 Amiga demo (bug report #1883801)Sven Hesse
2008-02-02Added the MD5 for Gob2 English Amiga as supplied by fac76 in bug report #1883808Sven Hesse
2008-02-02Moved AdvancedMetaEngine to namespace CommonMax Horn
2008-02-02Converted the remaining engines to use MetaEngineJordi Vilalta Prat
2008-01-29- Updated default char signing to signed (as per PC) in makefilesLars Persson
2008-01-28Fixed the spaces before tabs.Jordi Vilalta Prat
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
2008-01-13Removed unnecessary semi-colons.Torbjörn Andersson
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
2008-01-05Removed tabs in front of GPL headerPaul Gilbert
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
2007-12-28Patch #1859448: Add OSystem::getTimeAndDate APIEugene Sandulenko
2007-12-26Style :PSven Hesse
2007-12-26Style :PSven Hesse
2007-12-23Style :PSven Hesse
2007-12-23Removes warning about shadowing a previous local declaration of filePtr intro...Kari Salminen
2007-12-23Slight perturbation of the code gen for the sake of NDS GobliiinsBertrand Augereau
2007-12-20Do not #include time.h globally (ideally, we should provide a localtime clone...Max Horn
2007-12-13Fixing bug #1850343 (GOB1: Long beeping noise after cutscene)Sven Hesse
2007-11-29Added the french floppy version of "Lost In Time", as supplied by Arshlan in ...Sven Hesse
2007-11-27Apparently, I can't write...Sven Hesse
2007-11-27Added detection fallback for Lost In TimeSven Hesse
2007-11-18Moved Gob's square wave generator to sound/softsynth/pcspk.hSven Hesse
2007-11-03Patch #1825276: "DETECTION: advanced detector engine simplification"Eugene Sandulenko
2007-10-30Fixing the scenery/overlay redrawing in WoodruffSven Hesse
2007-10-19Fixing the Gob3 CD crash on ARM systems/portsSven Hesse
2007-09-21Small font-related correctionSven Hesse
2007-09-19Modified patch #1738058: "Action recorder".Eugene Sandulenko
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-09-18Code formatting fixesMax Horn
2007-08-23The Lost in Time demo uses Adlib.Travis Howell