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AgeCommit message (Expand)Author
2006-05-21make printExpr, skipExpr accept both gob1 and gob2 expressionsWillem Jan Palenstijn
2006-05-13fix VS2005 compilation warningsAndrew Kurushin
2006-05-11- Sound! Still a bit glitchy, though:Sven Hesse
2006-05-01- Stubbed goblinFunc(), it's completeley different; now it at leastSven Hesse
2006-05-01More stubs; GOB2 goes in-game for a second, then segfaults in theSven Hesse
2006-05-01- More differences in Draw_v2::spriteOperation()Sven Hesse
2006-04-29Moved the AudioCDManager as well as class AudioStream and its (standard) subc...Max Horn
2006-04-29* Changed the createEngine() factory function of our plugins to return an err...Max Horn
2006-04-18Fixed portability issueSven Hesse
2006-04-18- Closed the stub in Draw_v2::printText()Sven Hesse
2006-04-18- I misunderstood Draw::initBigSprite(); fixedSven Hesse
2006-04-16Removed the directory parameter from md5_fileMax Horn
2006-04-15- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ...Max Horn
2006-04-14- Seems like I forget a branch in Mult_v2::animate()Sven Hesse
2006-04-14Fix compiler warningsMax Horn
2006-04-13Fixed the invalid reads visible with valgrind, deleted theSven Hesse
2006-04-13Commented the SpriteOperation in Draw_v2::printText() out for now,Sven Hesse
2006-04-13Some more stubs and rearrangingsSven Hesse
2006-04-13- More stubs, the intro now works completely (with extreme graphicalSven Hesse
2006-04-12- Fixed the mistake in Mult_v2::loadMult() that caused Gob2 floppy toSven Hesse
2006-04-08Modified the REGISTER_PLUGIN macro so that it allows (and requires) a trailin...Max Horn
2006-04-08Renamed various *GameSettings to GameSettings (our namespaces are enough to d...Max Horn
2006-04-04Removed extra exclamation marks in warning() calls as well.Eugene Sandulenko
2006-03-29Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ...Max Horn
2006-03-28Renamed various container isEmpty() methods to empty() to match STL conventionsMax Horn
2006-03-25- Implemented case insensitive file reading. Left old system as a fallbackEugene Sandulenko
2006-03-18workaround: manually add delay when showing image between levels in gob1 egaWillem Jan Palenstijn
2006-03-09- Renamed GameSettings to PlainGameDescriptorMax Horn
2006-03-09- added new toDetectedGame() template function (analog to toGameSettings)Max Horn
2006-03-08Fixed tons of format string warnings for debug/error calls (including several...Max Horn
2006-03-02Fix for bug #1438822 (Targets are case sensitive)Max Horn
2006-02-26stop playing a sample before deleting the sample dataWillem Jan Palenstijn
2006-02-25Fix c&p mistake in adding DEBUG_PARSER debug levelSven Hesse
2006-02-24Changed debug()s to debugC()sSven Hesse
2006-02-24Adding GOB2's CD handling opcodes, the CD version of GOB2 now startsSven Hesse
2006-02-23fixed warningsPaweł Kołodziejski
2006-02-21Fix compiler error introduced by last commit.Eugene Sandulenko
2006-02-21Fix crash on floppy version of gob2Eugene Sandulenko
2006-02-21More GOB2 changes (Mult::loadMult()) + correcting some mistakes I madeSven Hesse
2006-02-18- renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistencyMax Horn
2006-02-18Enable gob2 detectionEugene Sandulenko
2006-02-18Simplified use of namespacesEugene Sandulenko
2006-02-18- Removed the 'features' field from GameSettingsMax Horn
2006-02-17Removed lots of unneeded #includes from gob.h, and moved GobGameSettings to g...Max Horn
2006-02-17Added global toGameSettings() template function for convenience; simplified G...Max Horn
2006-02-17Reduced use of GF_DEFAULT_TO_1X_SCALER in favor of a new param to Engine::ini...Max Horn
2006-02-16Updating more opcodes for Gob2Sven Hesse
2006-02-12Reduced data duplication in module.mk files; added module.mk files for null a...Max Horn
2006-02-11Moved engines to the new engines/ directoryMax Horn