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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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gob
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Author
2012-07-30
GOB: Stubbily implement the Once Upon A Time menus
Sven Hesse
2012-07-30
GOB: Move the intro parts into OnceUpon::showIntro()
Sven Hesse
2012-07-30
GOB: Show the specific game title in Once Upon A Time
Sven Hesse
2012-07-30
GOB: Show the Once Upon A Time fairytale quote
Sven Hesse
2012-07-30
GOB: Show the Once Upon A Time wait/load screen
Sven Hesse
2012-07-30
GOB: Add a PreGob method to get a localized file name
Sven Hesse
2012-07-30
GOB: Add a simple class for PreGob TXT files
Sven Hesse
2012-07-30
GOB: Move the background saving into its own class BackBuffer
Sven Hesse
2012-07-30
GOB: Show a mock-up of the Once Upon A Time title
Sven Hesse
2012-07-30
GOB: Implement the copy protection in Once Upon A Time
Sven Hesse
2012-07-30
GOB: Add PreGob animation utility functions
Sven Hesse
2012-07-30
GOB: Verify the language in Once Upon A Time
Sven Hesse
2012-07-30
GOB: Load the Once Upon A Time fonts
Sven Hesse
2012-07-30
GOB: Open the Once Upon A Time archives
Sven Hesse
2012-07-30
GOB: Add support for different methods of handling Endianness
Sven Hesse
2012-07-30
GOB: Add PreGob input/event utility functions
Sven Hesse
2012-07-30
GOB: Add some PreGob and Once Upon A Time cursor functions
Sven Hesse
2012-07-30
GOB: Add palettes for Once Upon A Time
Sven Hesse
2012-07-30
GOB: Add some generic PreGob graphics functions
Sven Hesse
2012-07-30
GOB: Add PreGob stubs for the Once Upon A Time games
Sven Hesse
2012-07-30
GOB: Add a more complex detection for Once Upon A Time titles
Sven Hesse
2012-07-30
GOB: Add detection tables for Baba Yaga and Abracadabra
Sven Hesse
2012-07-30
GOB: Move the method definitions out of the GobMetaEngine class definition
Sven Hesse
2012-07-30
GOB: Move drawString into Font
Sven Hesse
2012-07-30
GOB: Keep the mouse responsive while waiting for the frame to end
Sven Hesse
2012-07-30
GOB: Don't crash when drawPackedSprite() can't open the sprite
Sven Hesse
2012-07-30
GOB: Don't crash when there's no _inter object
Sven Hesse
2012-07-30
GOB: Don't crash when the engine wasn't fully initialized on exit
Sven Hesse
2012-07-30
GOB: const correctness in SoundBlaster::playComposition()
Sven Hesse
2012-07-30
GOB: Return proper errors in GobEngine::run()
Sven Hesse
2012-07-29
Merge pull request #252 from DrMcCoy/detector_public_reportUnknown
Johannes Schickel
2012-07-04
GOB: Don't print a warning when oGeisha_checkData() doesn't find fin.tot
Sven Hesse
2012-07-04
GOB: Add a French DOS version of Geisha
Sven Hesse
2012-07-04
GOB: Give the Geisha detection entries proper languages
Sven Hesse
2012-06-27
GOB: Report unknown game variant when using the file based fallback detector
Sven Hesse
2012-06-27
DETECTOR: Make detectGameFilebased() return a list of MD5s and file sizes
Sven Hesse
2012-06-23
GOB: Fix a very stupid mistake in the Gob1 background track selection
Sven Hesse
2012-06-22
GOB: Give Geisha and Fascination fallback entries AdLib feature flags
Sven Hesse
2012-06-22
GOB: Add fallback detection entries for Little Red
Sven Hesse
2012-06-22
GOB: Reorganize the detection tables
Sven Hesse
2012-06-22
GOB: _renderFlags & 0x40 means the we should draw borders around hotspots
Sven Hesse
2012-06-22
GOB: Clean up the Fascination window hotspot code a bit
Sven Hesse
2012-06-22
GOB: Add Surface::drawRect()
Sven Hesse
2012-06-22
GOB: _renderFlags & 0x80 means "Do we have windows?"
Sven Hesse
2012-06-18
GOB: Add a workaround for the wrong German animal names in Little Red
Sven Hesse
2012-06-18
GOB: Don't loop /all/ sounds in Little Red
Sven Hesse
2012-06-16
GOB: Fix a segfault when quitting AJ's World
Sven Hesse
2012-06-16
GOB: Add a SaveLoad class for AJ's World
Sven Hesse
2012-06-16
GOB: Add a proper GameType for AJ's World
Sven Hesse
2012-06-16
GOB: Correct the name of A.J.'s World of Discovery
Sven Hesse
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