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AgeCommit message (Expand)Author
2006-06-13Some more READ_LE_* -> MemoryReadStream.* conversionsSven Hesse
2006-06-13More READ_LE_* -> MemoryReadStream conversion + minor cleanupSven Hesse
2006-06-13Fixing Scenery::_statics, Game::_totTextData and Game::_totResourceTableSven Hesse
2006-06-12Using MemoryReadStream for Scenery::loadAnim()Sven Hesse
2006-06-12Fixing loading of Scenery::_animations[] + small gob2 cleanupSven Hesse
2006-06-12Small corrections and cleanup for Gob2, fixing the graphical glitches in the ...Sven Hesse
2006-06-10More stub-filling + small clean-upSven Hesse
2006-06-08Fix some msvc8 warnings.Johannes Schickel
2006-06-07More goblin handling functions, now the deactivated goblin showsSven Hesse
2006-06-06Two segfault and several coding style related fixesSven Hesse
2006-06-04- Fixed endianness/signess issuesSven Hesse
2006-06-03Fixing an endian-issue in setVoice()Sven Hesse
2006-06-03Matched the memset in imdFrameUncompressor() to the original asm, thatSven Hesse
2006-06-02- Fixed IMD transparencySven Hesse
2006-06-01- Fixed drawing of sprite-parts based textsSven Hesse
2006-05-31Fixed deletion statement as it was deleting arrays(CW compiler was complainin...Lars Persson
2006-05-31Use _mapWidth/_mapHeight instead of constantSven Hesse
2006-05-31Hopefully fixed bug #1498024Sven Hesse
2006-05-31- Removed usage of OSystem::quit(), added a _quitRequested variableSven Hesse
2006-05-29- More GOB2 map conversionsSven Hesse
2006-05-28Add reported Gob2 german floppy.Eugene Sandulenko
2006-05-21make printExpr, skipExpr accept both gob1 and gob2 expressionsWillem Jan Palenstijn
2006-05-13fix VS2005 compilation warningsAndrew Kurushin
2006-05-11- Sound! Still a bit glitchy, though:Sven Hesse
2006-05-01- Stubbed goblinFunc(), it's completeley different; now it at leastSven Hesse
2006-05-01More stubs; GOB2 goes in-game for a second, then segfaults in theSven Hesse
2006-05-01- More differences in Draw_v2::spriteOperation()Sven Hesse
2006-04-29Moved the AudioCDManager as well as class AudioStream and its (standard) subc...Max Horn
2006-04-29* Changed the createEngine() factory function of our plugins to return an err...Max Horn
2006-04-18Fixed portability issueSven Hesse
2006-04-18- Closed the stub in Draw_v2::printText()Sven Hesse
2006-04-18- I misunderstood Draw::initBigSprite(); fixedSven Hesse
2006-04-16Removed the directory parameter from md5_fileMax Horn
2006-04-15- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ...Max Horn
2006-04-14- Seems like I forget a branch in Mult_v2::animate()Sven Hesse
2006-04-14Fix compiler warningsMax Horn
2006-04-13Fixed the invalid reads visible with valgrind, deleted theSven Hesse
2006-04-13Commented the SpriteOperation in Draw_v2::printText() out for now,Sven Hesse
2006-04-13Some more stubs and rearrangingsSven Hesse
2006-04-13- More stubs, the intro now works completely (with extreme graphicalSven Hesse
2006-04-12- Fixed the mistake in Mult_v2::loadMult() that caused Gob2 floppy toSven Hesse
2006-04-08Modified the REGISTER_PLUGIN macro so that it allows (and requires) a trailin...Max Horn
2006-04-08Renamed various *GameSettings to GameSettings (our namespaces are enough to d...Max Horn
2006-04-04Removed extra exclamation marks in warning() calls as well.Eugene Sandulenko
2006-03-29Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ...Max Horn
2006-03-28Renamed various container isEmpty() methods to empty() to match STL conventionsMax Horn
2006-03-25- Implemented case insensitive file reading. Left old system as a fallbackEugene Sandulenko
2006-03-18workaround: manually add delay when showing image between levels in gob1 egaWillem Jan Palenstijn
2006-03-09- Renamed GameSettings to PlainGameDescriptorMax Horn
2006-03-09- added new toDetectedGame() template function (analog to toGameSettings)Max Horn