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AgeCommit message (Expand)Author
2008-05-08Reordering game parts deinitialization, to avoid having one part's destructor...Sven Hesse
2008-05-08Declaring BackgroundAtmosphere as kMusicSoundTypeSven Hesse
2008-05-08Implemented the background "music" / atmospheric sounds in WoodruffSven Hesse
2008-05-08Fixed warning on 64bit systems introduced with r31940.Johannes Schickel
2008-05-08GCC says these are ints, not long ints. Adjust the format strings accordingly.Torbjörn Andersson
2008-05-08Split off the actual mixing part of SoundBlasterSven Hesse
2008-05-08Restructured sound codeSven Hesse
2008-05-07Changed the two instances of "delete []" into "delete[] " as wellSven Hesse
2008-05-07Sound in object videos works now, tooSven Hesse
2008-05-07Draw order related fixes.Sven Hesse
2008-05-06Mouse hotspots are now properly evaluated when the mouse is set to a position...Sven Hesse
2008-05-06Fixed text positioning in Woodruff, enabling "Use FOO on BAR" texts.Sven Hesse
2008-05-06Allow static and dynamic plugins to be used at the same timeJordi Vilalta Prat
2008-05-04Fixed DataStream::seek() (must have been drunk that day ;))Sven Hesse
2008-05-04Properly close the object videos when the objects are destroyedSven Hesse
2008-05-04Enabled scrolling in WoodruffSven Hesse
2008-05-03Correct o2_initScreen() for Woodruff (screen positioning, clipping and cursor...Sven Hesse
2008-05-02The Last Dynasty starts and play the intro videos, so uncommenting its detectionSven Hesse
2008-05-01Fixing object video related segfaultSven Hesse
2008-05-01Fixing the object video offsetsSven Hesse
2008-04-30Fixing path finding in WoodruffSven Hesse
2008-04-30Changed signess of some drawing order related vars, fixing a drawing glitch i...Sven Hesse
2008-04-30Reverting accidently made revert of the gob3 walk fixSven Hesse
2008-04-27Implemented support for VMDs substituting object animations.Sven Hesse
2008-04-05Advanced detector: replaced kADFlagAugmentPreferredTarget by its inverse, kAD...Max Horn
2008-03-23Added the MD5 for a non-interactive demo of Lost in TimeSven Hesse
2008-03-14Started to get rid of Common::EncapsulatedADGameDesc (using plain Common::ADG...Max Horn
2008-03-14Advanced Detector: Changed fallback detector from a callback function pointer...Max Horn
2008-03-07Added support for RLE compressed frame data in VMDsSven Hesse
2008-03-04Added a workaround for the swapped dialog lines when talking to the mayor in ...Sven Hesse
2008-03-03Added the MD5 for the German floppy version of Lost in Time, as supplied by c...Sven Hesse
2008-03-03Forgot to change a few GameTypes + Added a floppy versionSven Hesse
2008-03-02Added a workaround of sorts for Inca2. It's essentially playable, sans saving...Sven Hesse
2008-03-01Fixing my Lost in Time fixesSven Hesse
2008-02-29Fixed some Lost in Time bugs:Sven Hesse
2008-02-16Added a MD5 for another Gob2 Amiga Demo, as supplied by polluks in bug report...Sven Hesse
2008-02-16Fixing fading on (only my?) amd64 systemsSven Hesse
2008-02-16Fixed a Gob3 walking issue noticeable when Blount walks down double-wide stai...Sven Hesse
2008-02-15Forgot this oneMax Horn
2008-02-12Added Gob MD5s as supplied by raziel_ in bug reports #1891864, #1891867 and #...Sven Hesse
2008-02-08Initial support for plugin typesJordi Vilalta Prat
2008-02-03Revised Engine plugin API to only provide a single func which returns a MetaE...Max Horn
2008-02-03Changed "COMPATIBLITY" to "COMPATIBILITY".Torbjörn Andersson
2008-02-02Fixed the description for the Gob2 Amiga demo (bug report #1883801)Sven Hesse
2008-02-02Added the MD5 for Gob2 English Amiga as supplied by fac76 in bug report #1883808Sven Hesse
2008-02-02Moved AdvancedMetaEngine to namespace CommonMax Horn
2008-02-02Converted the remaining engines to use MetaEngineJordi Vilalta Prat
2008-01-29- Updated default char signing to signed (as per PC) in makefilesLars Persson
2008-01-28Fixed the spaces before tabs.Jordi Vilalta Prat
2008-01-27Removed trailing spaces.Jordi Vilalta Prat