Age | Commit message (Expand) | Author |
2012-03-11 | GOB: Add a way to add sprite coordinates to CMP files | Sven Hesse |
2012-03-11 | GOB: Extend ANIObject to also handle CMP sprite "animations" | Sven Hesse |
2012-03-11 | GOB: Use the CMPFile class in ANIFile | Sven Hesse |
2012-03-11 | GOB: Use the CMPFile class in DECFile | Sven Hesse |
2012-03-11 | GOB: Add a class for CMP sprites with RXY coordinates | Sven Hesse |
2012-03-11 | COMMON: Rename SafeSubReadStream to SafeSeekableSubReadStream. | Johannes Schickel |
2012-03-01 | GOB: Add detection entry for Italian playtoons2 | Fabio Battaglia |
2012-02-26 | COMMON: Move Language and Platform functionality into separate files | Max Horn |
2012-02-23 | Merge pull request #189 from fingolfin/cleanup | Eugene Sandulenko |
2012-02-22 | ALL: Fix some signed/unsigned comparison warnings. | Johannes Schickel |
2012-02-22 | GOB: Fix type conversion warning | Max Horn |
2012-01-29 | GOB: Fix a segfault | Sven Hesse |
2012-01-29 | GOB: Add a cheat debug command | Sven Hesse |
2012-01-28 | GOB: Pick the pearl at the right frame of the animation | Sven Hesse |
2012-01-28 | GOB: Minor cleanup | Sven Hesse |
2012-01-28 | GOB: Play the lungs animation when breathing | Sven Hesse |
2012-01-28 | GOB: Don't play a hurt animation right before Oko dies | Sven Hesse |
2012-01-28 | GOB: Fade the Diving minigame in | Sven Hesse |
2012-01-28 | GOB: End the Diving minigame when Oko is dead | Sven Hesse |
2012-01-28 | GOB: Explicitely set the Diving palette | Sven Hesse |
2012-01-28 | GOB: Correct the variable value for the Diving result | Sven Hesse |
2012-01-28 | GOB: Oko gets hurt by fish and dies if health == 0 | Sven Hesse |
2012-01-28 | GOB: If there's no air left, Oko dies | Sven Hesse |
2012-01-28 | GOB: Air gets used up and is refilled by breathing | Sven Hesse |
2012-01-28 | GOB: Add the air and health meters in Geisha's Diving minigame | Sven Hesse |
2012-01-27 | GOB: Play the correct animation when Oko's picking up pearls | Sven Hesse |
2012-01-27 | GOB: Picking up pearls | Sven Hesse |
2012-01-27 | GOB: Play Oko's breathing sound | Sven Hesse |
2012-01-27 | GOB: Add a controlable Oko to Geisha's Diving minigame | Sven Hesse |
2012-01-26 | GOB: Add pearls scrolling by on the ocean floor | Sven Hesse |
2012-01-26 | GOB: Add the background plants in Geisha's Diving minigame | Sven Hesse |
2011-11-16 | LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE) | Strangerke |
2011-11-03 | GOB: Fix a very stupid typo in the pathfinder | Sven Hesse |
2011-11-03 | GOB: Fix analyser warnings regarding sprintf() parameter signness | Sven Hesse |
2011-10-29 | JANITORIAL: Remove unnecessary semicolons | Torbjörn Andersson |
2011-10-23 | LAUNCHER: Add GUIO_NOASPECT to gob | Strangerke |
2011-10-23 | AD: Switched rest of the engines to new GUIO | Eugene Sandulenko |
2011-09-18 | GOB: At the decorative fishes in the Diving minigame | Sven Hesse |
2011-09-16 | GOB: Fix a stupid mistake regarding enum MouseButtons | Sven Hesse |
2011-09-15 | GOB: Randomize when the evil fishes enter and leave | Sven Hesse |
2011-09-15 | GOB: Randomize evil fish positions | Sven Hesse |
2011-09-15 | GOB: Make sure that the evil fish don't drift up/down | Sven Hesse |
2011-09-15 | GOB: Fix a typo | Matthew Hoops |
2011-09-15 | GOB: Don't explicitly open CD1.ITK for Urban Runner | Sven Hesse |
2011-09-14 | GOB: Tell Geisha that we have no AdLib | Sven Hesse |
2011-09-14 | GOB: Play the shooting sound in the Diving minigame | Sven Hesse |
2011-09-14 | GOB: Randomize the evil fish types | Sven Hesse |
2011-09-14 | GOB: Add EvilFish::mutate() | Sven Hesse |
2011-09-14 | GOB: Implement the fish shooting part of the Diving minigame | Sven Hesse |
2011-09-14 | GOB: Add ANIObject::rewind() | Sven Hesse |