Age | Commit message (Expand) | Author |
2008-09-03 | Moved check for shouldRTL() from engines to scummvm_main | Max Horn |
2008-09-02 | Added French Bargon Attack, as supplied by kizkoool in bugreport #2089734 | Sven Hesse |
2008-09-02 | Urban Runner stubs | Sven Hesse |
2008-09-01 | Merging more of the GSoC 2008 RTL branch: GOB | Max Horn |
2008-08-31 | Fix warnings | Max Horn |
2008-08-31 | Shutting up a warning on systems where char is signed by default | Sven Hesse |
2008-08-30 | Added some The Last Dynasty stubs | Sven Hesse |
2008-08-23 | Fixing _itemsMap access (bug #2069177) | Sven Hesse |
2008-08-16 | Merged revisions 33777,33781-33788,33790,33792-33793,33795,33797,33805,33807-... | Christopher Page |
2008-08-16 | Added a MetaEngineFeature for RTL support, the RTL button is disabled in the ... | Christopher Page |
2008-08-15 | Fixing a segfault in the Bargon Attack menu | Sven Hesse |
2008-08-13 | Cleanup: Got rid of _quit and _rtl variables in engine.h/.cpp which are not u... | Christopher Page |
2008-08-04 | Merged revisions 33188-33189,33191-33193,33196,33198,33202-33203,33206,33210,... | Christopher Page |
2008-07-29 | Changed class File (and derived classes) to only support read-only access; ad... | Max Horn |
2008-07-23 | More savegame-endianness fixes :/ | Sven Hesse |
2008-07-14 | Merged revisions 32744-32745,32747,32750-32759,32762-32764,32769,32777,32783,... | Christopher Page |
2008-07-12 | Minor constness fix to help with aliasing | Bertrand Augereau |
2008-07-12 | Changed tricky variable access from pointers to a new class that minds endian... | Sven Hesse |
2008-07-11 | Don't use kPlainSoundType if you don't have to | Max Horn |
2008-07-10 | Removed unnecessary #inlcudes | Christopher Page |
2008-07-09 | Reimplemented pushEvent() and artificialEventQueue to work with Events instea... | Christopher Page |
2008-07-08 | Added a Gob1 version supplied by raina in the forums. | Sven Hesse |
2008-07-08 | Modified the EGA story image delay to work for the Mac versions as well | Sven Hesse |
2008-07-08 | GOB works with the new GMM implementation | Christopher Page |
2008-07-03 | Fixing a crash when loading a save made within the cult/bargon building (bug ... | Sven Hesse |
2008-06-24 | Added main menu dialog files. Gob is now using the new _quit flag | Christopher Page |
2008-06-19 | Fixed a palette issue in Lost in Time | Sven Hesse |
2008-06-19 | Only try playing object videos when the game version supports that (only Wood... | Sven Hesse |
2008-06-01 | Ooops, intialize variables properly. | Sven Hesse |
2008-05-28 | Script variables are now always stored in the game version's native endianess. | Sven Hesse |
2008-05-27 | Fixed an endian-related issue, making Woodruff controlable on big-endian mach... | Sven Hesse |
2008-05-26 | Fixed Italian Woodruff's MD5 | Sven Hesse |
2008-05-26 | More split screen fixes. | Sven Hesse |
2008-05-26 | Use memmove when source and destination sprite areas overlap in drawSprite() | Sven Hesse |
2008-05-26 | Changed anim/static PieceDesc loading, to allow for more sanity checks. | Sven Hesse |
2008-05-26 | Ooops, made frame skipping for A/V sync correction work again (instead of loc... | Sven Hesse |
2008-05-25 | Increased _soundSliceLength's accuracy. This fixes the A/V sync problems in W... | Sven Hesse |
2008-05-25 | Fixed the small static sound in Woodruff's intro video. | Sven Hesse |
2008-05-25 | Added a workaround for the nut rolling animation in the administration center... | Sven Hesse |
2008-05-25 | Fixing Bug #1970111 ("WOODRUFF: Close Up not erased") | Sven Hesse |
2008-05-24 | Added updateStatic()'s sanity checks to renderStatic() as well. | Sven Hesse |
2008-05-24 | Added the Italien version of Woodruff, as supplied by DjDiabolik in bug repor... | Sven Hesse |
2008-05-23 | Removing test code | Sven Hesse |
2008-05-23 | Implemented GobEngine::pauseEngineIntern() | Sven Hesse |
2008-05-23 | Fixed PalmOS compilation | Chris Apers |
2008-05-22 | Fixing a valgrind warning | Sven Hesse |
2008-05-22 | Reverting my last commit, as it breaks Gob3 (and probably elsewhere, too) | Sven Hesse |
2008-05-22 | Fixing the flickering when changing from object animations to videos | Sven Hesse |
2008-05-22 | Fixing another split screen glitch | Sven Hesse |
2008-05-22 | Oops, that way around should be more correct | Sven Hesse |