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2009-06-22Added stream-reading loading wrappers to MDYPlayer and added a workaround to ...Sven Hesse
2009-06-22Renaming kDebugParser to kDebugExpressionSven Hesse
2009-06-22Renaming parse.h and parse.cpp to expression.h and expression.cppSven Hesse
2009-06-22Renaming "Parse" to "Expression"Sven Hesse
2009-06-22More signess consistency on the reading and seeking methodsSven Hesse
2009-06-22Don't assert on pop when no script is loadedSven Hesse
2009-06-22Adding some commentsSven Hesse
2009-06-22Removing commented-out declarationsSven Hesse
2009-06-22const correctnessSven Hesse
2009-06-22Pushing script.o downSven Hesse
2009-06-22Removing the Parse object from GobEngineSven Hesse
2009-06-22Putting evalBoolResult() and evalExpr() into ScriptSven Hesse
2009-06-22Unwinding the call stack before unloading the scriptSven Hesse
2009-06-22Removing the now useless cuckoo function and shrink the call stack entries ac...Sven Hesse
2009-06-22Giving CollisionArea a full-blown Script pointer instead the data pointerSven Hesse
2009-06-22Implemented loading TOTs from video file againSven Hesse
2009-06-22Removing debug outputSven Hesse
2009-06-22Implemented a call stackSven Hesse
2009-06-22Encapsulating script file accessSven Hesse
2009-06-22Adding DataIO::existData()Sven Hesse
2009-06-22Encapsulated access to _resultStrSven Hesse
2009-06-22Encapsulated access to Parse::_resultIntSven Hesse
2009-06-19Added my German version of The Last DynastySven Hesse
2009-06-19Fixing The Last Dynasty again after the opcode dispatcher changesSven Hesse
2009-06-19Ooops, forgot to change the array when copy-pasting the description functionSven Hesse
2009-06-18Removing the useless _vm->_parse->Sven Hesse
2009-06-18Oops, forgot again that Fascination needs o1_assignSven Hesse
2009-06-18Splitting an ADLPlayer and MDYPlayer from the AdLib classSven Hesse
2009-06-18Replacing some #includes by forward declarationsSven Hesse
2009-06-17- Modify detection files for Playtoons CK Knights (CK2) as it wasn't making t...Arnaud Boutonné
2009-06-17Changed opcodeGob to be functor-basedSven Hesse
2009-06-17Changed opcodeFunc to be functor-basedSven Hesse
2009-06-17Changed opcodeDraw to be functor-basedSven Hesse
2009-06-16Including scummsys.h and forward-declaring GobEngineSven Hesse
2009-06-16Properly initializing _soundMode, for ADLs tooSven Hesse
2009-06-16Encapsulating the Stack and StackFrame a bitSven Hesse
2009-06-16Encapsulating stack adjustmentsSven Hesse
2009-06-16MDY/TBR : fix a thing or two. Still far from being OK, but in-game ambiance "...Arnaud Boutonné
2009-06-16Add MD5 for Playtoons 3 (english)Arnaud Boutonné
2009-06-15Renamed _inter_resStr to _resultStrSven Hesse
2009-06-15Renaming _inter_resVal to _resultIntSven Hesse
2009-06-15Moving _inter_resVal and _inter_resStr from Global to ParseSven Hesse
2009-06-15Splitting up parseExpr a bitSven Hesse
2009-06-15Remove some now superfluous commentsSven Hesse
2009-06-15Using cmpHelper for OP_NEQ too, since the original does a normal strcmp there...Sven Hesse
2009-06-15Renaming some variables in o1_assign() and o2_assign() to mirror the structur...Sven Hesse
2009-06-15Using the TYPE_ enum where applicableSven Hesse
2009-06-15Adding a TYPE_ enumSven Hesse
2009-06-15Fixing the signness indicated by the OP_ enumsSven Hesse
2009-06-15Propagating variable name changesSven Hesse