Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-06-02 | GOB: Draw the shield and health meters in Penetration | Sven Hesse | |
2012-06-02 | GOB: Add animation handling frame to Penetration | Sven Hesse | |
2012-06-02 | GOB: Correctly name the Penetration script variables | Sven Hesse | |
2012-05-29 | GOB: Fix v7 cursors drawn by the scripts | Sven Hesse | |
When the cursor name is "", then that cursor is drawn by the scripts instead of loaded from cursor32.dll. That cursor does not have its own palette then. Fixes the cursors in the "paint" game in Adibou2. | |||
2012-05-29 | GOB: Hook up the PE cursors to v7 loadCursor | Sven Hesse | |
Addy Junior / Adibou2 now shows proper cursors. Thanks to clone2727 for the constant nagging. :P | |||
2012-03-30 | GOB: Add a Spanish Amiga version of Gobliins 2 | Sven Hesse | |
As supplied by aldozx in the forums. | |||
2012-03-11 | GOB: Add a way to add sprite coordinates to CMP files | Sven Hesse | |
Because the meter bar and icons for Penetration are not even in the CMP's RXY. | |||
2012-03-11 | GOB: Extend ANIObject to also handle CMP sprite "animations" | Sven Hesse | |
2012-03-11 | GOB: Use the CMPFile class in ANIFile | Sven Hesse | |
2012-03-11 | GOB: Use the CMPFile class in DECFile | Sven Hesse | |
2012-03-11 | GOB: Add a class for CMP sprites with RXY coordinates | Sven Hesse | |
2012-03-11 | COMMON: Rename SafeSubReadStream to SafeSeekableSubReadStream. | Johannes Schickel | |
It actually inherits from SeekableSubReadStream, so it should be named accordingly. | |||
2012-03-01 | GOB: Add detection entry for Italian playtoons2 | Fabio Battaglia | |
2012-02-26 | COMMON: Move Language and Platform functionality into separate files | Max Horn | |
2012-02-23 | Merge pull request #189 from fingolfin/cleanup | Eugene Sandulenko | |
ALL: Cleanup | |||
2012-02-22 | ALL: Fix some signed/unsigned comparison warnings. | Johannes Schickel | |
2012-02-22 | GOB: Fix type conversion warning | Max Horn | |
2012-01-29 | GOB: Fix a segfault | Sven Hesse | |
2012-01-29 | GOB: Add a cheat debug command | Sven Hesse | |
- Cheat the Diving minigame to a win - Get the mastermind solution | |||
2012-01-28 | GOB: Pick the pearl at the right frame of the animation | Sven Hesse | |
And make the pearl picking a bit less...picky. | |||
2012-01-28 | GOB: Minor cleanup | Sven Hesse | |
2012-01-28 | GOB: Play the lungs animation when breathing | Sven Hesse | |
2012-01-28 | GOB: Don't play a hurt animation right before Oko dies | Sven Hesse | |
2012-01-28 | GOB: Fade the Diving minigame in | Sven Hesse | |
2012-01-28 | GOB: End the Diving minigame when Oko is dead | Sven Hesse | |
2012-01-28 | GOB: Explicitely set the Diving palette | Sven Hesse | |
2012-01-28 | GOB: Correct the variable value for the Diving result | Sven Hesse | |
2012-01-28 | GOB: Oko gets hurt by fish and dies if health == 0 | Sven Hesse | |
2012-01-28 | GOB: If there's no air left, Oko dies | Sven Hesse | |
2012-01-28 | GOB: Air gets used up and is refilled by breathing | Sven Hesse | |
2012-01-28 | GOB: Add the air and health meters in Geisha's Diving minigame | Sven Hesse | |
2012-01-27 | GOB: Play the correct animation when Oko's picking up pearls | Sven Hesse | |
2012-01-27 | GOB: Picking up pearls | Sven Hesse | |
2012-01-27 | GOB: Play Oko's breathing sound | Sven Hesse | |
2012-01-27 | GOB: Add a controlable Oko to Geisha's Diving minigame | Sven Hesse | |
Still missing: - Air, constantly decreasing, fill up with breathing - Health, decreases by collision with evil fish - Death, when health == 0 - Picking up pearls | |||
2012-01-26 | GOB: Add pearls scrolling by on the ocean floor | Sven Hesse | |
2012-01-26 | GOB: Add the background plants in Geisha's Diving minigame | Sven Hesse | |
2011-11-16 | LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE) | Strangerke | |
2011-11-03 | GOB: Fix a very stupid typo in the pathfinder | Sven Hesse | |
2011-11-03 | GOB: Fix analyser warnings regarding sprintf() parameter signness | Sven Hesse | |
2011-10-29 | JANITORIAL: Remove unnecessary semicolons | Torbjörn Andersson | |
2011-10-23 | LAUNCHER: Add GUIO_NOASPECT to gob | Strangerke | |
2011-10-23 | AD: Switched rest of the engines to new GUIO | Eugene Sandulenko | |
2011-09-18 | GOB: At the decorative fishes in the Diving minigame | Sven Hesse | |
2011-09-16 | GOB: Fix a stupid mistake regarding enum MouseButtons | Sven Hesse | |
2011-09-15 | GOB: Randomize when the evil fishes enter and leave | Sven Hesse | |
2011-09-15 | GOB: Randomize evil fish positions | Sven Hesse | |
2011-09-15 | GOB: Make sure that the evil fish don't drift up/down | Sven Hesse | |
2011-09-15 | GOB: Fix a typo | Matthew Hoops | |
2011-09-15 | GOB: Don't explicitly open CD1.ITK for Urban Runner | Sven Hesse | |
CD1.ITK is the one CD archive file the Urban Runner scripts open themselves in NO_CD mode. Since the PSP has extremely limited file handles, having that archive opened twice makes the load code fail on that device. Hopefully, the scripts don't decide to close and not reopend CD1.ITK in places where it's needed. A full playthrough with loading/saving between screens (especially across CD content borders, and during death screens) would probably be prudent. |