Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-05-14 | This should fix the video not closing / chunk slot clogging bug (Yeah, I'm ↵ | Sven Hesse | |
apparently stupid *g*) svn-id: r32131 | |||
2008-05-13 | Some fixes for vertical scrolling in Woodruff | Sven Hesse | |
svn-id: r32095 | |||
2008-05-13 | Added a warning when all chunk slots are full, as that's still a problem in ↵ | Sven Hesse | |
Woodruff (some videos aren't closed correctly yet). svn-id: r32091 | |||
2008-05-13 | Fixing the crash when entering the virtual trip tower in Woodruff | Sven Hesse | |
svn-id: r32090 | |||
2008-05-13 | Implemented support for object videos with more than 256 frames, this fixes ↵ | Sven Hesse | |
a lockup when entering the bar svn-id: r32087 | |||
2008-05-13 | Fixing a segfault when quitting while an object video with sound plays | Sven Hesse | |
svn-id: r32086 | |||
2008-05-13 | Implemented/Fixed saving/loading in Woodruff -- this time for real. | Sven Hesse | |
svn-id: r32079 | |||
2008-05-11 | Implemented saving/loading in Woodruff. Should work, although it tries to ↵ | Sven Hesse | |
save and load sprites (which we ignore currently, doesn't seem to have any impact). svn-id: r32040 | |||
2008-05-11 | Implemented temp buffer saving/loading ("SAVE.TMP") in Woodruff. | Sven Hesse | |
Objects you take from or leave in screens are remembered correctly now. svn-id: r32030 | |||
2008-05-10 | Restructured saving/loading and added a stub for Woodruff | Sven Hesse | |
svn-id: r31989 | |||
2008-05-08 | Reordering game parts deinitialization, to avoid having one part's ↵ | Sven Hesse | |
destructor access an already destroyed part svn-id: r31952 | |||
2008-05-08 | Declaring BackgroundAtmosphere as kMusicSoundType | Sven Hesse | |
svn-id: r31950 | |||
2008-05-08 | Implemented the background "music" / atmospheric sounds in Woodruff | Sven Hesse | |
svn-id: r31949 | |||
2008-05-08 | Fixed warning on 64bit systems introduced with r31940. | Johannes Schickel | |
svn-id: r31945 | |||
2008-05-08 | GCC says these are ints, not long ints. Adjust the format strings accordingly. | Torbjörn Andersson | |
svn-id: r31940 | |||
2008-05-08 | Split off the actual mixing part of SoundBlaster | Sven Hesse | |
svn-id: r31938 | |||
2008-05-08 | Restructured sound code | Sven Hesse | |
svn-id: r31937 | |||
2008-05-07 | Changed the two instances of "delete []" into "delete[] " as well | Sven Hesse | |
svn-id: r31926 | |||
2008-05-07 | Sound in object videos works now, too | Sven Hesse | |
svn-id: r31916 | |||
2008-05-07 | Draw order related fixes. | Sven Hesse | |
This also (finally) fixes the Gob3 draw order glitch (for real, this time) svn-id: r31915 | |||
2008-05-06 | Mouse hotspots are now properly evaluated when the mouse is set to a ↵ | Sven Hesse | |
position via the scripts. svn-id: r31911 | |||
2008-05-06 | Fixed text positioning in Woodruff, enabling "Use FOO on BAR" texts. | Sven Hesse | |
svn-id: r31908 | |||
2008-05-06 | Allow static and dynamic plugins to be used at the same time | Jordi Vilalta Prat | |
svn-id: r31888 | |||
2008-05-04 | Fixed DataStream::seek() (must have been drunk that day ;)) | Sven Hesse | |
svn-id: r31857 | |||
2008-05-04 | Properly close the object videos when the objects are destroyed | Sven Hesse | |
svn-id: r31856 | |||
2008-05-04 | Enabled scrolling in Woodruff | Sven Hesse | |
svn-id: r31855 | |||
2008-05-03 | Correct o2_initScreen() for Woodruff (screen positioning, clipping and ↵ | Sven Hesse | |
cursor limiting) svn-id: r31846 | |||
2008-05-02 | The Last Dynasty starts and play the intro videos, so uncommenting its detection | Sven Hesse | |
svn-id: r31833 | |||
2008-05-01 | Fixing object video related segfault | Sven Hesse | |
svn-id: r31797 | |||
2008-05-01 | Fixing the object video offsets | Sven Hesse | |
svn-id: r31795 | |||
2008-04-30 | Fixing path finding in Woodruff | Sven Hesse | |
svn-id: r31793 | |||
2008-04-30 | Changed signess of some drawing order related vars, fixing a drawing glitch ↵ | Sven Hesse | |
in Gob3 svn-id: r31792 | |||
2008-04-30 | Reverting accidently made revert of the gob3 walk fix | Sven Hesse | |
svn-id: r31791 | |||
2008-04-27 | Implemented support for VMDs substituting object animations. | Sven Hesse | |
Still far from being complete (and correct), but it's a start... - Only VMD "command" -3 is followed - Not all animation types are working - Timing is still off in most cases - Offsets are generally OK, but not always - No sound yet - Shouldn't segfault randomly, but I'm not entirely sure ;) svn-id: r31750 | |||
2008-04-05 | Advanced detector: replaced kADFlagAugmentPreferredTarget by its inverse, ↵ | Max Horn | |
kADFlagDontAugmentPreferredTarget (since all AdvDetector engines except Kyra used kADFlagAugmentPreferredTarget, it seems reasonable to assume that as default) svn-id: r31413 | |||
2008-03-23 | Added the MD5 for a non-interactive demo of Lost in Time | Sven Hesse | |
svn-id: r31223 | |||
2008-03-14 | Started to get rid of Common::EncapsulatedADGameDesc (using plain ↵ | Max Horn | |
Common::ADGameDescription instead) svn-id: r31121 | |||
2008-03-14 | Advanced Detector: Changed fallback detector from a callback function ↵ | Max Horn | |
pointer to an overrideable method of AdvancedMetaEngine svn-id: r31119 | |||
2008-03-07 | Added support for RLE compressed frame data in VMDs | Sven Hesse | |
svn-id: r31044 | |||
2008-03-04 | Added a workaround for the swapped dialog lines when talking to the mayor in ↵ | Sven Hesse | |
some versions Gob2 svn-id: r31042 | |||
2008-03-03 | Added the MD5 for the German floppy version of Lost in Time, as supplied by ↵ | Sven Hesse | |
cartman_ on #scummvm svn-id: r31037 | |||
2008-03-03 | Forgot to change a few GameTypes + Added a floppy version | Sven Hesse | |
svn-id: r31033 | |||
2008-03-02 | Added a workaround of sorts for Inca2. It's essentially playable, sans ↵ | Sven Hesse | |
saving, space shooter and correct speech language selection svn-id: r31032 | |||
2008-03-01 | Fixing my Lost in Time fixes | Sven Hesse | |
svn-id: r31020 | |||
2008-02-29 | Fixed some Lost in Time bugs: | Sven Hesse | |
- CD cutscenes are drawn correctly know - CD cutscenes are (more) correctly synced now - The cursor doesn't flicker anymore when a video is played in the background svn-id: r31014 | |||
2008-02-16 | Added a MD5 for another Gob2 Amiga Demo, as supplied by polluks in bug ↵ | Sven Hesse | |
report #1895126 svn-id: r30884 | |||
2008-02-16 | Fixing fading on (only my?) amd64 systems | Sven Hesse | |
svn-id: r30882 | |||
2008-02-16 | Fixed a Gob3 walking issue noticeable when Blount walks down double-wide ↵ | Sven Hesse | |
stairs (see bug report #1888627) svn-id: r30874 | |||
2008-02-15 | Forgot this one | Max Horn | |
svn-id: r30872 | |||
2008-02-12 | Added Gob MD5s as supplied by raziel_ in bug reports #1891864, #1891867 and ↵ | Sven Hesse | |
#1891869 svn-id: r30851 |