Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-04-13 | Moving the mutex locking out of the loop | Sven Hesse | |
svn-id: r26460 | |||
2007-04-13 | Actually use the palette after loading | Sven Hesse | |
svn-id: r26459 | |||
2007-04-13 | The scrolling now works without cursor jittering... | Sven Hesse | |
svn-id: r26458 | |||
2007-04-12 | Fixed an IMD glitch where frames weren't drawn at all (noticable in the CD ↵ | Sven Hesse | |
version's cutscenes after the "IDOL" screen, for example) svn-id: r26454 | |||
2007-04-09 | Fix compile. | Johannes Schickel | |
svn-id: r26446 | |||
2007-04-09 | Fixed the wrong sound issue (laughing instead of a "whooosh" sound) in ↵ | Sven Hesse | |
Gob3's second screen svn-id: r26445 | |||
2007-04-09 | Preventing scrolling while the menu is shown | Sven Hesse | |
svn-id: r26440 | |||
2007-04-09 | Fixed the background glitch | Sven Hesse | |
svn-id: r26438 | |||
2007-04-09 | Small glitch/different goblin handling fix for Gob3 | Sven Hesse | |
svn-id: r26436 | |||
2007-04-09 | Some fixes for the Gob3 demos | Sven Hesse | |
svn-id: r26435 | |||
2007-04-09 | Update new demo description | Eugene Sandulenko | |
svn-id: r26432 | |||
2007-04-09 | Add another gob3 demo | Eugene Sandulenko | |
svn-id: r26431 | |||
2007-04-08 | Restructured saving/loading. Should work for Gob3 now, too... | Sven Hesse | |
svn-id: r26414 | |||
2007-04-08 | Both Goblins 3 interactive demos are French. | Travis Howell | |
svn-id: r26413 | |||
2007-04-06 | Oops | Sven Hesse | |
svn-id: r26391 | |||
2007-04-06 | Some Gob3 fixes: | Sven Hesse | |
- wrong positioning of the inventory - walking - close-up fadeing in the CD version svn-id: r26390 | |||
2007-04-05 | Implemented scrolling and split screen (for the text field, the bottom 40 ↵ | Sven Hesse | |
lines) in Gob3 svn-id: r26387 | |||
2007-04-05 | Added save/load stub for Gob3, recognizing the use of "INTRO.$$$" as an ↵ | Sven Hesse | |
extra background buffer svn-id: r26386 | |||
2007-04-05 | Added GobOpcodes 1 and 2 (start and stop Infogrames music) | Sven Hesse | |
svn-id: r26385 | |||
2007-04-05 | Oops | Sven Hesse | |
svn-id: r26384 | |||
2007-04-05 | - Minor cleanup | Sven Hesse | |
- Added Inter_v3 (for new opcode o3_getTotTextItemPart) - Some fixes to let Gob3 start with the first screen svn-id: r26383 | |||
2007-04-05 | This should fix bug #1694830 | Sven Hesse | |
svn-id: r26382 | |||
2007-04-02 | Added the MD5 for the German Bargon Attack, as supplied by paul66 in bug ↵ | Sven Hesse | |
#1692667 svn-id: r26370 | |||
2007-04-02 | "char *" -> "byte *" where appropriate | Sven Hesse | |
svn-id: r26369 | |||
2007-03-31 | Changed waitEndSoundSlice() to react more dynamically to enforce audio/video ↵ | Sven Hesse | |
sync svn-id: r26332 | |||
2007-03-30 | - Fixed the IMD playing within mults, the non-interactive Gob3 demo should ↵ | Sven Hesse | |
work better now - Replaced strcpy with strncpy where appropriate - Added detection entries for other languages of the multilingual Gob3 CD; bug #1691230 svn-id: r26327 | |||
2007-03-29 | Fixing curly bracket style | Sven Hesse | |
svn-id: r26326 | |||
2007-03-29 | Replaced some more intenting space that slipped in with tabs | Sven Hesse | |
svn-id: r26325 | |||
2007-03-29 | Formatting (Take that, LordHoto! ;P) | Sven Hesse | |
svn-id: r26324 | |||
2007-03-29 | formatting. | Johannes Schickel | |
svn-id: r26323 | |||
2007-03-29 | Mind the time needed to update the screen when waiting for a sound slice to ↵ | Sven Hesse | |
finish svn-id: r26321 | |||
2007-03-29 | Don't play coktel2.imd, but coktel.imd | Sven Hesse | |
svn-id: r26320 | |||
2007-03-29 | - Properly implemented the ImdPlayer | Sven Hesse | |
- Some more clean-up svn-id: r26316 | |||
2007-03-20 | Major clean-up, including: | Sven Hesse | |
- Cutting down the code-dup - Plucking leaks - Removing dead/unused code - Properly naming "word_2342F"-style variables and functions (removing the warnings alongside) - Fleshing out the "stubby" functions - Moving functions and variables to more appropriate/logical places - Re-ordering functions and variables - Re-structuring functions - Moving the IMD stuff into a new "Imd" class in the new imd.cpp/.h (still to be completely implemented and cleaned up) - Formatting - Getting rid off the classes "Anim", "Pack" and "Timer", along with their files svn-id: r26252 | |||
2007-03-19 | Added FIXME note into the gob code (it tries to write into datafiles, which ↵ | Max Horn | |
makes it unportable to devices with read-only gamedata storage) svn-id: r26240 | |||
2007-03-18 | GOB: use EventManager::getMousePos and some cleanup | Max Horn | |
svn-id: r26220 | |||
2007-03-17 | Repaired/Corrected the MD5 list | Sven Hesse | |
svn-id: r26187 | |||
2007-03-17 | Moved Event/EventType/keyboard enum from common/system.h (part of class ↵ | Max Horn | |
OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again svn-id: r26180 | |||
2007-03-17 | Add Spanish bargon MD5 as pointed in bugreport | Eugene Sandulenko | |
#1681649: "MD5: BARGON ATTACK Spanish" svn-id: r26178 | |||
2007-03-17 | Force all code to use EventManager::pollEvent instead of OSystem::pollEvent | Max Horn | |
svn-id: r26156 | |||
2007-03-11 | Added the French Atari ST Bargon Attack reported in the forums | Sven Hesse | |
svn-id: r26097 | |||
2007-03-07 | Fixed the crash in the interlude before the last level in the Gobliiins ↵ | Sven Hesse | |
CD-version svn-id: r26009 | |||
2007-03-05 | Corrected the initial drawing position of 101-anims (e.g. the guard monster ↵ | Sven Hesse | |
in the beach screen in Bargon Attack) svn-id: r25991 | |||
2007-03-05 | Fixed the cursor hotspots | Sven Hesse | |
svn-id: r25990 | |||
2007-03-04 | Adding comment again. | Johannes Schickel | |
svn-id: r25979 | |||
2007-03-04 | Remove wrong gob2 Mac entry. | Eugene Sandulenko | |
svn-id: r25978 | |||
2007-03-04 | - Some minor fixes | Sven Hesse | |
- Added the Gob2 Mac version fac76 reported in bug #1673397 svn-id: r25977 | |||
2007-03-02 | Fix bug #1667806: "GOB: wrong detection" | Eugene Sandulenko | |
svn-id: r25924 | |||
2007-03-02 | - Fixed the actor freeze issue in the garage in Bargon Attack | Sven Hesse | |
- Some minor fixes svn-id: r25921 | |||
2007-03-01 | Repaired the pathfinding in Bargon Attack | Sven Hesse | |
svn-id: r25915 |