Age | Commit message (Collapse) | Author |
|
Gobliins 2 demo uses usa.tot
instead
svn-id: r23701
|
|
- Fixed some mistakes I made in the Parse_v2 functions. Now the goblins
(finally) move. Also, the correct music is played in the first screen.
- Found the hook for the menu
- On freeing a sound slot, only stop the playing music if it's in the
slot to free
svn-id: r23700
|
|
* Modified about dialog to list all available plugins with their resp. copyright
* Modified about dialog credits to show the GPL last (like movie end credits do with their legal text, too)
svn-id: r23645
|
|
for consistency with other #includes.
svn-id: r23585
|
|
svn-id: r23582
|
|
least for GCC)
svn-id: r23569
|
|
- changes some engine detectors to use it
svn-id: r23559
|
|
Gobliiins detector code too.
svn-id: r23555
|
|
now (hiya eriktorbjorn, this one is for you *ggg*)
svn-id: r23547
|
|
svn-id: r23517
|
|
svn-id: r23464
|
|
checking for GCC / not GCC
svn-id: r23458
|
|
- Updated cursor drawing in general
svn-id: r23429
|
|
- Fixed a small mistake, making the entering animation work
- Correcting Game_v2::playTot() so that the loading screen is shown
- Updated most of the collisions stuff, the objects names hint stuff works now
svn-id: r23346
|
|
* Renamed common.rules to rules.mk
* Removed explicit declaration of MODULE_DIRS in various spots (instead we let rules.mk compute it)
svn-id: r23275
|
|
Rationale: backend implementations belong to backends/, but portable APIs meant to be used by high level code is for common / sound / graphics / ... (compare also with backends/midi vs. sound/mididrv.h)
svn-id: r23274
|
|
return in a switch case.
svn-id: r23198
|
|
svn-id: r23099
|
|
svn-id: r23089
|
|
svn-id: r23078
|
|
svn-id: r23073
|
|
svn-id: r23066
|
|
intro
svn-id: r23060
|
|
svn-id: r23012
|
|
svn-id: r22988
|
|
his boredom. It's the wrong goblin that's deactivated, though.
Also, the entering animation is still missing (now nothing is drawn
instead).
svn-id: r22979
|
|
svn-id: r22954
|
|
- Added a memset in Video_v2::SpriteUncompressor(), that should have
been there in the first place; this fixes the tree in GOB2's first room
- Fixed ADL delete[]ing
svn-id: r22917
|
|
svn-id: r22858
|
|
fixes a small glitch
svn-id: r22857
|
|
- Fixed SegFault due to uninitialized _multData2
- Removed left-over debug comment
svn-id: r22830
|
|
- Removed misplaced Music::stopPlay() call
svn-id: r22816
|
|
complaining).
svn-id: r22810
|
|
svn-id: r22801
|
|
svn-id: r22796
|
|
- Fixed some leaks, unitialized memory and delete/delete[]-errors
svn-id: r22790
|
|
- Added Music_Dummy (for --music-driver=null)
- Implemented IMDs. That took longer than I expected...
On the bright side, Ween's intro now plays more correctly
svn-id: r22754
|
|
svn-id: r22720
|
|
svn-id: r22568
|
|
svn-id: r22431
|
|
- Negative frequences?!? Maybe "SFX"?
- No sound for a small part of the intro
(there aren't any sndKeys covering that part either)
- A rythm-instrument (hi-hat?) in the titlemusic isn't played as one
- More differences in the drawing functions fleshed out
- Some of the goblin handling functions written
- More unnamed functions and variables, wheeee...
svn-id: r22410
|
|
doesn't crash anymore
- Reduced valgrind's complains about unitialized memory
svn-id: r22263
|
|
Global-constructor; valgrind shows invalid reads in parseValExpr()
and parseExpr() while accessing _inter_variables and _inter_execPtr
svn-id: r22262
|
|
- GOB2 handles _frontSurface/_backSurface a bit differently, this fixes
(most of) the drawing glitches in the intro
- Added using a fallback when the user's game version doesn't have the
requested language
- off_2E51B et al. stubs, I think it has something to do with the menu
svn-id: r22254
|
|
subclasses to namespace Audio
svn-id: r22231
|
|
error code (the engine is now passed indirectly via a double pointer)
* Removed Engine_Empty (obsolete now that engines can return actual error codes)
svn-id: r22199
|
|
svn-id: r22006
|
|
- Added a language field in GameSettings, so that the texts in
Gob2 work for other languages than EN_GRB as well
svn-id: r22005
|
|
- Changed Draw::spriteOperation() for blitting from/to/between and
fillrecting to big sprites
- Enabled drawing of text
svn-id: r22001
|
|
svn-id: r21937
|