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2009-09-04Add oPlaytoons_getObjAnimSize. It's uncomplete, but it allows to use some fun...Arnaud Boutonné
2009-09-01Making another variable offset unsigned, since it overflows int16Sven Hesse
2009-09-01Fixing warnings and adding a warning should the ID be something yet unknown, ...Sven Hesse
2009-09-01Playtoons: Add support to IDs 65530, 65531, 65532, 65534, and renamed Id -1 i...Arnaud Boutonné
2009-08-30Modify warning message for o5_deleteFile as it's not only used by Dynasty, an...Arnaud Boutonné
2009-08-30Making the Windows version of Little Red Riding Hood display somethingSven Hesse
2009-08-30Add detection strings for multi-lang Windows version of Little Red Riding HoodArnaud Boutonné
2009-08-28Playtoons - Add new freeSprite function for Playtoons & Bambou. This fixes th...Arnaud Boutonné
2009-08-28Playtoons - Save temp sprites. This fixes some of the Bambou graphical issues...Arnaud Boutonné
2009-08-28Suppress useless game type for Playtoons CKArnaud Boutonné
2009-08-27Fixing a typo and copy-paste errorSven Hesse
2009-08-27Slight formatting and changed searchHotspot to be const.Johannes Schickel
2009-08-27code formattingArnaud Boutonné
2009-08-27fix compilationJoost Peters
2009-08-27Playtoons - Modify oPlaytoons_F_1B so that it only warns when the functions i...Arnaud Boutonné
2009-08-27Playtoons/Adi2 - Add rudimentary Hotspots search function based on shortId. T...Arnaud Boutonné
2009-08-27Playtoons - delayed bgstop only when frame == -9Arnaud Boutonné
2009-08-25Add ADI 2.0 'for Math Teacher' special packArnaud Boutonné
2009-08-25Fix game type for ADI2 gamesArnaud Boutonné
2009-08-24Playtoons uses a variable space that exceeds 32767 bytes. Changing a few vari...Sven Hesse
2009-08-24Add ADI 2.6 FR detectionArnaud Boutonné
2009-08-24- Add game type ADI2Arnaud Boutonné
2009-08-24Some modifications in o6_playVmdOrMusic: Less warnings in console Windows, an...Arnaud Boutonné
2009-08-24Add another extension: SMDArnaud Boutonné
2009-08-23Properly initialize _autoDouble, fixing demos that don't set a video mode on ...Sven Hesse
2009-08-22Properly fixing the Lost in Time temp sprite issueSven Hesse
2009-08-22Hooking up the v2 spriteUncompressor into the v6 oneSven Hesse
2009-08-21Add 31 title files to ignore (they are never present !)Arnaud Boutonné
2009-08-20Fixing some signed/unsigned comparison warningsSven Hesse
2009-08-20Replace magic numbers by constants : kPropsSize and kIndexSizeArnaud Boutonné
2009-08-20Add oPlaytoons_F_1B skeletton, and oPlaytoons_readData to avoid adding a play...Arnaud Boutonné
2009-08-20modify props size to avoid later error (Size is still temporary) and prepare ...Arnaud Boutonné
2009-08-18Made AGOS, DRASCULA, GOB, GROOVIE, MADE, SCUMM and TINSEL properly stop CD au...Johannes Schickel
2009-08-17Add back parenthesis (I wasn't aware of this convention, sorry) in saveload, ...Arnaud Boutonné
2009-08-17Formatting.Johannes Schickel
2009-08-17Suppress useless parenthesesArnaud Boutonné
2009-08-17Added OPCODEDRAW 0x85, with a specific workaround for Bambou hardcoded paths ...Arnaud Boutonné
2009-08-15Removed unnecessary semi-colons.Torbjörn Andersson
2009-08-14Setting gob3 save/load mode of the temporary sprite "intro.$$$" to ignore and...Sven Hesse
2009-08-13fix methodsArnaud Boutonné
2009-08-13Suppress no longer needed Playtoons workaroundArnaud Boutonné
2009-08-13- Add a specific OPCODEFUNC checkData to avoid having a Playtoons workaround ...Arnaud Boutonné
2009-08-13Initial save handler for Playtoons Arnaud Boutonné
2009-08-10gob - Add 2 files tested and used by Playtoons and Playtoons CKArnaud Boutonné
2009-08-10gob - Add a workaround for files (at least in Playtoons) that are tested on C...Arnaud Boutonné
2009-08-08Changed the scroll-handling to be more like the original. This fixes bug #283...Sven Hesse
2009-08-08When opening a data stream, don't read the whole file into memory if not nece...Sven Hesse
2009-08-02Show a message if saving or loading a game fails.Sven Hesse
2009-08-02Removing _frameWaitLag. It broke normal animation speed in pre-v4 games and d...Sven Hesse
2009-08-02When ESCing videos, seek to the last frame that was meant to be played. Fixes...Sven Hesse