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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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gob
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Author
2012-06-03
GOB: Draw the Penetration map and do basic movement
Sven Hesse
2012-06-03
GOB: Draw the map in a separate surface
Sven Hesse
2012-06-02
GOB: Draw the shield and health meters in Penetration
Sven Hesse
2012-06-02
GOB: Add animation handling frame to Penetration
Sven Hesse
2012-06-02
GOB: Correctly name the Penetration script variables
Sven Hesse
2012-05-29
GOB: Fix v7 cursors drawn by the scripts
Sven Hesse
2012-05-29
GOB: Hook up the PE cursors to v7 loadCursor
Sven Hesse
2012-03-30
GOB: Add a Spanish Amiga version of Gobliins 2
Sven Hesse
2012-03-11
GOB: Add a way to add sprite coordinates to CMP files
Sven Hesse
2012-03-11
GOB: Extend ANIObject to also handle CMP sprite "animations"
Sven Hesse
2012-03-11
GOB: Use the CMPFile class in ANIFile
Sven Hesse
2012-03-11
GOB: Use the CMPFile class in DECFile
Sven Hesse
2012-03-11
GOB: Add a class for CMP sprites with RXY coordinates
Sven Hesse
2012-03-11
COMMON: Rename SafeSubReadStream to SafeSeekableSubReadStream.
Johannes Schickel
2012-03-01
GOB: Add detection entry for Italian playtoons2
Fabio Battaglia
2012-02-26
COMMON: Move Language and Platform functionality into separate files
Max Horn
2012-02-23
Merge pull request #189 from fingolfin/cleanup
Eugene Sandulenko
2012-02-22
ALL: Fix some signed/unsigned comparison warnings.
Johannes Schickel
2012-02-22
GOB: Fix type conversion warning
Max Horn
2012-01-29
GOB: Fix a segfault
Sven Hesse
2012-01-29
GOB: Add a cheat debug command
Sven Hesse
2012-01-28
GOB: Pick the pearl at the right frame of the animation
Sven Hesse
2012-01-28
GOB: Minor cleanup
Sven Hesse
2012-01-28
GOB: Play the lungs animation when breathing
Sven Hesse
2012-01-28
GOB: Don't play a hurt animation right before Oko dies
Sven Hesse
2012-01-28
GOB: Fade the Diving minigame in
Sven Hesse
2012-01-28
GOB: End the Diving minigame when Oko is dead
Sven Hesse
2012-01-28
GOB: Explicitely set the Diving palette
Sven Hesse
2012-01-28
GOB: Correct the variable value for the Diving result
Sven Hesse
2012-01-28
GOB: Oko gets hurt by fish and dies if health == 0
Sven Hesse
2012-01-28
GOB: If there's no air left, Oko dies
Sven Hesse
2012-01-28
GOB: Air gets used up and is refilled by breathing
Sven Hesse
2012-01-28
GOB: Add the air and health meters in Geisha's Diving minigame
Sven Hesse
2012-01-27
GOB: Play the correct animation when Oko's picking up pearls
Sven Hesse
2012-01-27
GOB: Picking up pearls
Sven Hesse
2012-01-27
GOB: Play Oko's breathing sound
Sven Hesse
2012-01-27
GOB: Add a controlable Oko to Geisha's Diving minigame
Sven Hesse
2012-01-26
GOB: Add pearls scrolling by on the ocean floor
Sven Hesse
2012-01-26
GOB: Add the background plants in Geisha's Diving minigame
Sven Hesse
2011-11-16
LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE)
Strangerke
2011-11-03
GOB: Fix a very stupid typo in the pathfinder
Sven Hesse
2011-11-03
GOB: Fix analyser warnings regarding sprintf() parameter signness
Sven Hesse
2011-10-29
JANITORIAL: Remove unnecessary semicolons
Torbjörn Andersson
2011-10-23
LAUNCHER: Add GUIO_NOASPECT to gob
Strangerke
2011-10-23
AD: Switched rest of the engines to new GUIO
Eugene Sandulenko
2011-09-18
GOB: At the decorative fishes in the Diving minigame
Sven Hesse
2011-09-16
GOB: Fix a stupid mistake regarding enum MouseButtons
Sven Hesse
2011-09-15
GOB: Randomize when the evil fishes enter and leave
Sven Hesse
2011-09-15
GOB: Randomize evil fish positions
Sven Hesse
2011-09-15
GOB: Make sure that the evil fish don't drift up/down
Sven Hesse
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