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2009-06-19Added my German version of The Last DynastySven Hesse
2009-06-19Fixing The Last Dynasty again after the opcode dispatcher changesSven Hesse
2009-06-19Ooops, forgot to change the array when copy-pasting the description functionSven Hesse
2009-06-18Removing the useless _vm->_parse->Sven Hesse
2009-06-18Oops, forgot again that Fascination needs o1_assignSven Hesse
2009-06-18Splitting an ADLPlayer and MDYPlayer from the AdLib classSven Hesse
2009-06-18Replacing some #includes by forward declarationsSven Hesse
2009-06-17- Modify detection files for Playtoons CK Knights (CK2) as it wasn't making t...Arnaud Boutonné
2009-06-17Changed opcodeGob to be functor-basedSven Hesse
2009-06-17Changed opcodeFunc to be functor-basedSven Hesse
2009-06-17Changed opcodeDraw to be functor-basedSven Hesse
2009-06-16Including scummsys.h and forward-declaring GobEngineSven Hesse
2009-06-16Properly initializing _soundMode, for ADLs tooSven Hesse
2009-06-16Encapsulating the Stack and StackFrame a bitSven Hesse
2009-06-16Encapsulating stack adjustmentsSven Hesse
2009-06-16MDY/TBR : fix a thing or two. Still far from being OK, but in-game ambiance "...Arnaud Boutonné
2009-06-16Add MD5 for Playtoons 3 (english)Arnaud Boutonné
2009-06-15Renamed _inter_resStr to _resultStrSven Hesse
2009-06-15Renaming _inter_resVal to _resultIntSven Hesse
2009-06-15Moving _inter_resVal and _inter_resStr from Global to ParseSven Hesse
2009-06-15Splitting up parseExpr a bitSven Hesse
2009-06-15Remove some now superfluous commentsSven Hesse
2009-06-15Using cmpHelper for OP_NEQ too, since the original does a normal strcmp there...Sven Hesse
2009-06-15Renaming some variables in o1_assign() and o2_assign() to mirror the structur...Sven Hesse
2009-06-15Using the TYPE_ enum where applicableSven Hesse
2009-06-15Adding a TYPE_ enumSven Hesse
2009-06-15Fixing the signness indicated by the OP_ enumsSven Hesse
2009-06-15Propagating variable name changesSven Hesse
2009-06-15Renamed various variables to better reflect their meaningSven Hesse
2009-06-15Renamed varPos to varBase and split off getVarBase() from parseVarIndex() and...Sven Hesse
2009-06-15Merging parseValExpr and parseExprSven Hesse
2009-06-15renamed playtoons target names to insult-free target names (maybe non-definit...Arnaud Boutonné
2009-06-15Add MD5 for Playtoons 4 FRArnaud Boutonné
2009-06-14Fixed an animation speed regression that got introduced when I added a lag co...Sven Hesse
2009-06-13Warn when a sprite operation is to be performed on a nonexistent surface inst...Sven Hesse
2009-06-13Gob - *WIP* incomplete implementation of MDY/TBR Arnaud Boutonné
2009-06-13Making TotTextData's item's offsets unsigned. This could fix the crash in the...Sven Hesse
2009-06-10Gob detection : Arnaud Boutonné
2009-06-09Fixed CLEARSven Hesse
2009-06-09Added a workaround for Win Lost in Time.Sven Hesse
2009-06-09Win Lost in Time is multi-lingual (British, French, Spanish)Sven Hesse
2009-06-09Multi-lingual Inca2 version (American, French, German, Italian, Spanish)Sven Hesse
2009-06-09Win Gob1 is multi-lingual (British, French, German, Italian, Spanish)Sven Hesse
2009-06-09Win Gob2 is multi-lingual (American, French, German)Sven Hesse
2009-06-09Win Gob3 is multi-lingual (British, French, German)Sven Hesse
2009-06-07Dropping the v1 parser functions in favour of the extended v2 onesSven Hesse
2009-06-06Fascination needs o1_assign. o2_assign breaks the DOS floppy versionSven Hesse
2009-06-06Renamed the evaluateStore opcodes to assign, because that's what they areSven Hesse
2009-06-06Setting the game type of the generic demoplayer to Urban so it can make use o...Sven Hesse
2009-06-06Fixing the demoplayer's auto double mode and added a REBASE0 option that sets...Sven Hesse