Age | Commit message (Collapse) | Author |
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- Moved initCommonGFX() && GUIErrorMessage() out of class Engine
- got rid of the _autosavePeriod member (this prevented users from
changing the autosave period during runtime)
- Got rid of an evil 'using GUI::Dialog' statement
- Clarified some Doxygen comments
svn-id: r34720
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confused with Engine::quitGame); also cleaned up engine.h a bit
svn-id: r34700
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in bug report #2105220
svn-id: r34661
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eos() now only returns true _after_ trying to read past the end of the stream.
This has a large potential for regressions. Please test!
svn-id: r34549
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need to be slightly tweaked to fix overloading errors/warnings)
svn-id: r34514
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#2098838
svn-id: r34415
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#2098621
svn-id: r34413
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#2046244)
svn-id: r34411
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svn-id: r34409
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svn-id: r34404
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report #2093672
svn-id: r34332
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svn-id: r34310
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svn-id: r34287
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svn-id: r34286
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svn-id: r34245
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svn-id: r34228
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svn-id: r34225
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svn-id: r34217
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svn-id: r34113
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33777,33781-33788,33790,33792-33793,33795,33797,33805,33807-33812,33815-33817,33819,33822,33826,33829,33837,33839,33844,33847,33858-33861,33864,33871-33873,33875,33877-33879,33886,33889-33892,33894,33896,33900,33902-33903,33919 via svnmerge from
https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk
svn-id: r33924
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GMM if the engine doesn't support it
svn-id: r33921
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svn-id: r33896
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used anymore. Found some _quit flags in Agos and Gob and replaced with bool quit() where appropriate
svn-id: r33848
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33188-33189,33191-33193,33196,33198,33202-33203,33206,33210,33212,33218-33220,33222,33224-33226,33229-33243,33246,33248-33250,33252,33258-33261,33263,33266,33270,33272-33283,33285,33287-33290,33295-33298,33321,33325-33330,33332-33335,33337-33340,33342,33345,33347,33349-33350,33352-33357,33359-33367,33369-33371,33373,33375-33377,33379-33380,33383-33385,33387-33389,33392-33394,33400-33402,33404-33405,33407-33410,33412-33416,33418-33419,33425-33427,33432,33436-33438,33444,33446,33452-33453,33455-33459,33463-33464,33466-33471,33473-33474,33478,33490,33492,33495-33496,33509-33512,33518-33519,33522-33527,33529-33530,33537,33541,33544,33546,33550,33552-33554,33556,33558,33561-33562,33565,33568,33570,33574,33576,33578-33581,33584-33587,33590,33596,33604-33611,33614-33615,33617-33618,33620-33621 via svnmerge from
https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk
svn-id: r33624
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added a new class DumpFile for writing
svn-id: r33412
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svn-id: r33222
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32744-32745,32747,32750-32759,32762-32764,32769,32777,32783,32785-32786,32789-32791,32798-32799,32801-32807,32809-32812,32816-32817,32819-32821,32823-32830,32832-32836,32838-32844,32846-32850,32852-32854,32858-32859,32865-32868,32873-32874,32879,32883,32895,32899,32902-32904,32910-32912,32923-32924,32930-32931,32938,32940,32948-32949,32951,32960-32964,32966-32970,32972-32974,32976,32978,32983,32986-32990,32992,32994,33002-33004,33006-33007,33009-33010,33014,33017,33021-33023,33030,33033 via svnmerge from
https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk
svn-id: r33051
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svn-id: r33017
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endianess.
This should fix a few regressions with BE games on LE systems and vice versa that I introduced when I changed how variables are stored (which was necessary to get Woodruff work on BE systems).
svn-id: r33014
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svn-id: r33009
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svn-id: r32984
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instead of EventTypes. Reimplemented Queue as a List instead of Array. Updated AGOS, AGI, CINE, GOB, and KYRA to work with the current implementation of the GMM
svn-id: r32971
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It does look like the Mac version with a DOS executable and stripped music to me, so let's hope the Mac level image workaround works there as well.
svn-id: r32963
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svn-id: r32962
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svn-id: r32955
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#2005965)
svn-id: r32895
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svn-id: r32771
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svn-id: r32738
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Woodruff, for now)
svn-id: r32737
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svn-id: r32453
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This should make Woodruff playable on big-endian systems.
svn-id: r32352
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machines.
It still breaks when switching screens and object videos are mispositioned, though.
svn-id: r32310
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svn-id: r32309
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I never get tired out those... ;)
svn-id: r32308
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svn-id: r32305
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This should take care of all invalid reads in renderStatic(), updateStatic() and updateAnim()
svn-id: r32292
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locking up)
svn-id: r32276
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Woodruff's intro
svn-id: r32274
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Interestingly, this does _not_ fix the audio lag, so I was apparently wrong and it's another issue. *g*
This does however fix the glitches in the Last Dynasty intro.
svn-id: r32273
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center in Woodruff
svn-id: r32269
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