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AgeCommit message (Expand)Author
2007-08-02Don't restart the audiostream when the IMD refills all sound buffers at onceSven Hesse
2007-08-02Don't crash at getRandom(0)Sven Hesse
2007-08-02Strip path from save file nameSven Hesse
2007-08-02Added Italian Woodruff, as supplied by Hkz on #scummvmSven Hesse
2007-08-02Fixing compilation for Raziel_AOne ;)Sven Hesse
2007-08-01Support for (still a bit glitchy) 16bit soundSven Hesse
2007-08-01Some GK2 VMDs now load and play, too. The sound is borked, though (probably 1...Sven Hesse
2007-07-31Woodruff's intro.vmd now works correctly! :))Sven Hesse
2007-07-31- VMD playing works a bit better nowSven Hesse
2007-07-31Added Ween English Atari ST and updated the Amiga version, as provided by pwi...Sven Hesse
2007-07-31Added an English Bargon Attack Amiga/AtariST version, as provided by pwigren ...Sven Hesse
2007-07-31Fixed some warningsFilippos Karapetis
2007-07-31Still partly broken/stubby VMD playingSven Hesse
2007-07-31Added the spanish version of Woodruff, provided by jvprat on #scummvmSven Hesse
2007-07-31Minor DataIO-cleanupSven Hesse
2007-07-30- Removed left-over, commented-out codeSven Hesse
2007-07-30Added a few stub messagesSven Hesse
2007-07-30Restructured and cleaned-up IMD playingSven Hesse
2007-07-27Clarifying the language fallback warningsSven Hesse
2007-07-27The language fallback now prefers the other english if USA or GRB was request...Sven Hesse
2007-07-27Fixing languages for another Woodruff versionSven Hesse
2007-07-27- AJWorld has AdlibSven Hesse
2007-07-26Fixed o1_fillRect() againSven Hesse
2007-07-26Corrected Woodruff's hotspot text positions.Sven Hesse
2007-07-26sub0x18 is o2_addCollision().Sven Hesse
2007-07-25Renamed Inter_Woodruff to Inter_v4Sven Hesse
2007-07-25- Added Inter_Woodruff, alongside with the first Stub (OpcodeFunc 0x18)Sven Hesse
2007-07-25Some more safety checks and the first room's background can be seenSven Hesse
2007-07-25Added a few safety checks. Now Woodruff shows the loading image (closely foll...Sven Hesse
2007-07-25Use default to 1x scaler for 640x480 games to avoid superbig resolutions.Eugene Sandulenko
2007-07-25Add A.J's World of Discovery. Compatibility is perfect.Eugene Sandulenko
2007-07-25Added one (commented out) "The Last Dynasty" MD5Sven Hesse
2007-07-25Updated loadExtData() for Woodruff. Now the Sierra logo is shown (then it cra...Sven Hesse
2007-07-25- Removed Adlib from Woodruff's freaturesSven Hesse
2007-07-24Oops, forgot I've modified the entries for testingSven Hesse
2007-07-24- Separated game type and featuresSven Hesse
2007-07-24Fixing bug #1749688 ("GOB3: Objects Disappear")Sven Hesse
2007-07-01Fix for bug #1746059 (WEEN: The intro hangs, and sound is corrupted)Max Horn
2007-07-01Re-added __attribute__(packed)Max Horn
2007-07-01Removing non-ASCII chars from source codeMax Horn
2007-07-01Applying agentq's screenshot loading fix to the trunk as wellSven Hesse
2007-06-28Changed GOB to use common/frac.hMax Horn
2007-06-26Explicitly mention the bug we work around (makes it a lot easier to deal with...Max Horn
2007-06-25Added a workaround for bug #1726130 ("WEEN: Long delay in the intro")Sven Hesse
2007-06-25Adding info for Goblins 3 Mac (supplied by fac76 in #1742716)Sven Hesse
2007-06-23Fixed the FIXME (by making Util::_keyBuffer an array of Common::KeyState)Sven Hesse
2007-06-23Added GOB FIXMEMax Horn
2007-06-23Using KEYCODE_f and KEYCODE_g instead of 'f' and 'g' to check for fast-mode-keysSven Hesse
2007-06-22Converted lots of code to use Common::ASCII_* and COMMON::KEYCODE_* constants...Max Horn
2007-06-16Fixed invalid read from odd address in some cases (Gob1 EGA on PalmOS)Chris Apers