Age | Commit message (Collapse) | Author |
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logic.
All uses of the old target scale API actually wanted to disallow scaling of
the mouse cursor. This commit adapts our API to this and thus simplifies
backend implementations.
Some backends, most notable the Wii and Android, did some implementation of
the cursor target scale, which I didn't adapt yet. I added a TODO for the
porters there.
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When the cursor name is "", then that cursor is drawn by the scripts
instead of loaded from cursor32.dll. That cursor does not have its own
palette then.
Fixes the cursors in the "paint" game in Adibou2.
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Addy Junior / Adibou2 now shows proper cursors.
Thanks to clone2727 for the constant nagging. :P
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As supplied by aldozx in the forums.
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Because the meter bar and icons for Penetration are not
even in the CMP's RXY.
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It actually inherits from SeekableSubReadStream, so it should be named
accordingly.
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ALL: Cleanup
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- Cheat the Diving minigame to a win
- Get the mastermind solution
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And make the pearl picking a bit less...picky.
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Still missing:
- Air, constantly decreasing, fill up with breathing
- Health, decreases by collision with evil fish
- Death, when health == 0
- Picking up pearls
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