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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2009-07-24
Adding ADL playback to the demoplayer
Sven Hesse
2009-07-24
Caching the subtitle font and color, because some don't assign those
Sven Hesse
2009-07-24
Adding subtitle support to Woodruff
Sven Hesse
2009-07-23
Fixing a bug in the V4 save file handler, produced by a "neat" feature in Woo...
Sven Hesse
2009-07-21
Fixing the text input in Gob1 (the loading code wasn't printed as you typed a...
Sven Hesse
2009-07-21
Fixing "Game "hangs" after first level" (bug #2824414)
Sven Hesse
2009-07-21
Making some static const uint32s public, older GCC versions don't seem to lik...
Sven Hesse
2009-07-18
Adding a workaround for the guard house card game "game over" screen in Woodruff
Sven Hesse
2009-07-17
/Finally/ fixing the longstanding flicker bug in Woodruff. I was completely m...
Sven Hesse
2009-07-17
Adding a workaround for the vanishing Coh Cott bug (#1972466), which is actua...
Sven Hesse
2009-07-17
Making TOTResourceItem::size unsigned, fixing a graphics bug that crept in
Sven Hesse
2009-07-17
Added some more debug warnings when resources can't be loaded
Sven Hesse
2009-07-14
Add detection for Playtoons 4 EN_ANY as supplied by goodoldgeorg in bug #2820006
Arnaud Boutonné
2009-07-14
Add detection for Playtoons CK 3 (FR)
Arnaud Boutonné
2009-07-13
Allow resource loading from EXT even if the TOT has none again
Sven Hesse
2009-07-10
Fixing mismatched delete
Sven Hesse
2009-07-09
Giving Font its own real class
Sven Hesse
2009-07-07
kFeatures800 -> kFeatures800x600 in order to have more meaningful name
Eugene Sandulenko
2009-07-07
Change SaveLoad_Playtoons case
Arnaud Boutonné
2009-07-07
- Add a new gametype for 'The Land of the Magic Stones'
Arnaud Boutonné
2009-07-07
- Separate Playtoons gametypes from in GobEngine::initGameParts()
Arnaud Boutonné
2009-07-07
Add detection of Playtoons 2 En
Arnaud Boutonné
2009-07-06
Loop over the string instead of copying and then editing it (hopefully, the P...
Sven Hesse
2009-07-06
add workaround for PSP compiler ICE
Joost Peters
2009-07-06
Splitting up the big evaluate() function
Sven Hesse
2009-07-06
Adding more comments
Sven Hesse
2009-07-05
Added an enum for the hotspot states
Sven Hesse
2009-07-05
Adding some hotspot debug messages
Sven Hesse
2009-07-05
Renaming the last occurences of "Collision" to "Hotspot"
Sven Hesse
2009-07-05
Reordering some methods
Sven Hesse
2009-07-05
Renaming FontDesc::extraData to charWidths
Sven Hesse
2009-07-05
More input related split-offs
Sven Hesse
2009-07-05
Split off some drawing related functions
Sven Hesse
2009-07-05
Ooops, fixing monospaced text input again
Sven Hesse
2009-07-05
Split off Hotspots::evaluateNew()
Sven Hesse
2009-07-05
More state-related encapsulation
Sven Hesse
2009-07-05
Correcting an input related mistake
Sven Hesse
2009-07-05
Encapsulating hotspot state reading
Sven Hesse
2009-07-05
Adding a workaround for an invalid expression in Gob1 EGA
Sven Hesse
2009-07-05
Removing the now unneeded Game_v* classes
Sven Hesse
2009-07-05
Putting the Urban noCD check into Init_v6::initGame()
Sven Hesse
2009-07-05
Merging playTot()
Sven Hesse
2009-07-05
Merging Game's and Game_v6's totSub()
Sven Hesse
2009-07-05
Merging Game_v1's and Game_v2's prepareStart()
Sven Hesse
2009-07-05
Fixing indent
Sven Hesse
2009-07-05
Removing the now empty Game_Fascination class
Sven Hesse
2009-07-05
Wrapping the block end marker checks into Hotspots::Hotspot::isEnd()
Sven Hesse
2009-07-05
Moving the "Collision" stuff to Hotspots in hotspots.cpp/.h
Sven Hesse
2009-07-05
Added a skipBlock() method
Sven Hesse
2009-07-05
Added a Key and ShortKey enum
Sven Hesse
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