Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-08-24 | Playtoons uses a variable space that exceeds 32767 bytes. Changing a few ↵ | Sven Hesse | |
variables to unsigned makes the construction mode not crash anymore (though it now hangs in a loop) svn-id: r43713 | |||
2009-08-24 | Add ADI 2.6 FR detection | Arnaud Boutonné | |
svn-id: r43712 | |||
2009-08-24 | - Add game type ADI2 | Arnaud Boutonné | |
- Cleanup : suppress all the "not-so-gob" games referenced svn-id: r43710 | |||
2009-08-24 | Some modifications in o6_playVmdOrMusic: Less warnings in console Windows, ↵ | Arnaud Boutonné | |
and first animations on interface icons. still problematic : cursor should not disappear during animation, and animation should loop svn-id: r43709 | |||
2009-08-24 | Add another extension: SMD | Arnaud Boutonné | |
svn-id: r43707 | |||
2009-08-23 | Properly initialize _autoDouble, fixing demos that don't set a video mode on ↵ | Sven Hesse | |
their own (like the Inca II (bat)demo) svn-id: r43665 | |||
2009-08-22 | Properly fixing the Lost in Time temp sprite issue | Sven Hesse | |
svn-id: r43654 | |||
2009-08-22 | Hooking up the v2 spriteUncompressor into the v6 one | Sven Hesse | |
svn-id: r43642 | |||
2009-08-21 | Add 31 title files to ignore (they are never present !) | Arnaud Boutonné | |
svn-id: r43601 | |||
2009-08-20 | Fixing some signed/unsigned comparison warnings | Sven Hesse | |
svn-id: r43570 | |||
2009-08-20 | Replace magic numbers by constants : kPropsSize and kIndexSize | Arnaud Boutonné | |
svn-id: r43562 | |||
2009-08-20 | Add oPlaytoons_F_1B skeletton, and oPlaytoons_readData to avoid adding a ↵ | Arnaud Boutonné | |
playtoons workaround in inter_v2. svn-id: r43561 | |||
2009-08-20 | modify props size to avoid later error (Size is still temporary) and prepare ↵ | Arnaud Boutonné | |
the magic number => constant modification svn-id: r43560 | |||
2009-08-18 | Made AGOS, DRASCULA, GOB, GROOVIE, MADE, SCUMM and TINSEL properly stop CD ↵ | Johannes Schickel | |
audio playback on engine quit. (This only problem affected playback from CD, not from ripped audio files) svn-id: r43512 | |||
2009-08-17 | Add back parenthesis (I wasn't aware of this convention, sorry) in saveload, ↵ | Arnaud Boutonné | |
and mimic this code in oPlaytoons_openItk svn-id: r43464 | |||
2009-08-17 | Formatting. | Johannes Schickel | |
svn-id: r43463 | |||
2009-08-17 | Suppress useless parentheses | Arnaud Boutonné | |
svn-id: r43462 | |||
2009-08-17 | Added OPCODEDRAW 0x85, with a specific workaround for Bambou hardcoded paths ↵ | Arnaud Boutonné | |
in scripts svn-id: r43461 | |||
2009-08-15 | Removed unnecessary semi-colons. | Torbjörn Andersson | |
svn-id: r43409 | |||
2009-08-14 | Setting gob3 save/load mode of the temporary sprite "intro.$$$" to ignore ↵ | Sven Hesse | |
and remove the TempSpriteHandler. Gob3 doesn't use it at all and Lost in Time only saves (with an invalid index) and never loads svn-id: r43366 | |||
2009-08-13 | fix methods | Arnaud Boutonné | |
svn-id: r43347 | |||
2009-08-13 | Suppress no longer needed Playtoons workaround | Arnaud Boutonné | |
svn-id: r43346 | |||
2009-08-13 | - Add a specific OPCODEFUNC checkData to avoid having a Playtoons workaround ↵ | Arnaud Boutonné | |
in working code - Replace OPCODEDRAW 0x20,0x23 and 0x25 svn-id: r43345 | |||
2009-08-13 | Initial save handler for Playtoons | Arnaud Boutonné | |
svn-id: r43344 | |||
2009-08-10 | gob - Add 2 files tested and used by Playtoons and Playtoons CK | Arnaud Boutonné | |
svn-id: r43228 | |||
2009-08-10 | gob - Add a workaround for files (at least in Playtoons) that are tested on ↵ | Arnaud Boutonné | |
CD only, with the '@' symbol svn-id: r43227 | |||
2009-08-08 | Changed the scroll-handling to be more like the original. This fixes bug ↵ | Sven Hesse | |
#2832362 ("GOB3: Scrolling locked after cutscene") svn-id: r43147 | |||
2009-08-08 | When opening a data stream, don't read the whole file into memory if not ↵ | Sven Hesse | |
necessary. This vastly improves the loading times of Gob3 on small devices svn-id: r43107 | |||
2009-08-02 | Show a message if saving or loading a game fails. | Sven Hesse | |
svn-id: r43001 | |||
2009-08-02 | Removing _frameWaitLag. It broke normal animation speed in pre-v4 games and ↵ | Sven Hesse | |
didn't even do what it was supposed to in v4+ games anyway. (bug #2830985) svn-id: r42996 | |||
2009-08-02 | When ESCing videos, seek to the last frame that was meant to be played. ↵ | Sven Hesse | |
Fixes graphical glitches (bug #2830985) and crashes (bug #2830988) svn-id: r42995 | |||
2009-07-29 | Oops, fixing a regression I created with the Map_v4/Map_v2-merge | Sven Hesse | |
svn-id: r42894 | |||
2009-07-28 | More alignment-related changes | Sven Hesse | |
svn-id: r42858 | |||
2009-07-28 | Changing stuff around a bit so alignment requirements won't increase | Sven Hesse | |
svn-id: r42857 | |||
2009-07-28 | Silencing two "empty loop body" warnings | Sven Hesse | |
svn-id: r42856 | |||
2009-07-25 | Moved the decision whether subtitles should be displayed, so that the broken ↵ | Sven Hesse | |
subtitles in The Last Dynasty aren't shown svn-id: r42767 | |||
2009-07-25 | Added a workaround to fix the Last Dynasty video greenness for now | Sven Hesse | |
svn-id: r42766 | |||
2009-07-25 | Move the event recorder to its own class (EventRecoder inside ↵ | Johannes Schickel | |
common/EventRecorder.[h/cpp]). svn-id: r42751 | |||
2009-07-24 | Merging Map_v4 into Map_v2 | Sven Hesse | |
svn-id: r42716 | |||
2009-07-24 | CoktelVideo cleanup: Splitting up some IMD methods and removing the obsolete ↵ | Sven Hesse | |
notifyPaused() svn-id: r42715 | |||
2009-07-24 | Renaming getAnchor() to getFrameCoords() | Sven Hesse | |
svn-id: r42713 | |||
2009-07-24 | Added a method to easily dump resources to file | Sven Hesse | |
svn-id: r42711 | |||
2009-07-24 | Adding ADL playback to the demoplayer | Sven Hesse | |
svn-id: r42709 | |||
2009-07-24 | Caching the subtitle font and color, because some don't assign those | Sven Hesse | |
svn-id: r42706 | |||
2009-07-24 | Adding subtitle support to Woodruff | Sven Hesse | |
svn-id: r42705 | |||
2009-07-23 | Fixing a bug in the V4 save file handler, produced by a "neat" feature in ↵ | Sven Hesse | |
Woodruff: The saves remember their position within the list and use that information to load the "correct" screen properties, making it impossible to load reordered saves correctly -.- svn-id: r42679 | |||
2009-07-21 | Fixing the text input in Gob1 (the loading code wasn't printed as you typed ↵ | Sven Hesse | |
anymore) svn-id: r42642 | |||
2009-07-21 | Fixing "Game "hangs" after first level" (bug #2824414) | Sven Hesse | |
svn-id: r42641 | |||
2009-07-21 | Making some static const uint32s public, older GCC versions don't seem to ↵ | Sven Hesse | |
like nested classes to access their parents' protected members svn-id: r42640 | |||
2009-07-18 | Adding a workaround for the guard house card game "game over" screen in Woodruff | Sven Hesse | |
svn-id: r42588 |