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2009-08-22Hooking up the v2 spriteUncompressor into the v6 oneSven Hesse
svn-id: r43642
2009-08-21Add 31 title files to ignore (they are never present !)Arnaud Boutonné
svn-id: r43601
2009-08-20Fixing some signed/unsigned comparison warningsSven Hesse
svn-id: r43570
2009-08-20Replace magic numbers by constants : kPropsSize and kIndexSizeArnaud Boutonné
svn-id: r43562
2009-08-20Add oPlaytoons_F_1B skeletton, and oPlaytoons_readData to avoid adding a ↵Arnaud Boutonné
playtoons workaround in inter_v2. svn-id: r43561
2009-08-20modify props size to avoid later error (Size is still temporary) and prepare ↵Arnaud Boutonné
the magic number => constant modification svn-id: r43560
2009-08-18Made AGOS, DRASCULA, GOB, GROOVIE, MADE, SCUMM and TINSEL properly stop CD ↵Johannes Schickel
audio playback on engine quit. (This only problem affected playback from CD, not from ripped audio files) svn-id: r43512
2009-08-17Add back parenthesis (I wasn't aware of this convention, sorry) in saveload, ↵Arnaud Boutonné
and mimic this code in oPlaytoons_openItk svn-id: r43464
2009-08-17Formatting.Johannes Schickel
svn-id: r43463
2009-08-17Suppress useless parenthesesArnaud Boutonné
svn-id: r43462
2009-08-17Added OPCODEDRAW 0x85, with a specific workaround for Bambou hardcoded paths ↵Arnaud Boutonné
in scripts svn-id: r43461
2009-08-15Removed unnecessary semi-colons.Torbjörn Andersson
svn-id: r43409
2009-08-14Setting gob3 save/load mode of the temporary sprite "intro.$$$" to ignore ↵Sven Hesse
and remove the TempSpriteHandler. Gob3 doesn't use it at all and Lost in Time only saves (with an invalid index) and never loads svn-id: r43366
2009-08-13fix methodsArnaud Boutonné
svn-id: r43347
2009-08-13Suppress no longer needed Playtoons workaroundArnaud Boutonné
svn-id: r43346
2009-08-13- Add a specific OPCODEFUNC checkData to avoid having a Playtoons workaround ↵Arnaud Boutonné
in working code - Replace OPCODEDRAW 0x20,0x23 and 0x25 svn-id: r43345
2009-08-13Initial save handler for Playtoons Arnaud Boutonné
svn-id: r43344
2009-08-10gob - Add 2 files tested and used by Playtoons and Playtoons CKArnaud Boutonné
svn-id: r43228
2009-08-10gob - Add a workaround for files (at least in Playtoons) that are tested on ↵Arnaud Boutonné
CD only, with the '@' symbol svn-id: r43227
2009-08-08Changed the scroll-handling to be more like the original. This fixes bug ↵Sven Hesse
#2832362 ("GOB3: Scrolling locked after cutscene") svn-id: r43147
2009-08-08When opening a data stream, don't read the whole file into memory if not ↵Sven Hesse
necessary. This vastly improves the loading times of Gob3 on small devices svn-id: r43107
2009-08-02Show a message if saving or loading a game fails.Sven Hesse
svn-id: r43001
2009-08-02Removing _frameWaitLag. It broke normal animation speed in pre-v4 games and ↵Sven Hesse
didn't even do what it was supposed to in v4+ games anyway. (bug #2830985) svn-id: r42996
2009-08-02When ESCing videos, seek to the last frame that was meant to be played. ↵Sven Hesse
Fixes graphical glitches (bug #2830985) and crashes (bug #2830988) svn-id: r42995
2009-07-29Oops, fixing a regression I created with the Map_v4/Map_v2-mergeSven Hesse
svn-id: r42894
2009-07-28More alignment-related changesSven Hesse
svn-id: r42858
2009-07-28Changing stuff around a bit so alignment requirements won't increaseSven Hesse
svn-id: r42857
2009-07-28Silencing two "empty loop body" warningsSven Hesse
svn-id: r42856
2009-07-25Moved the decision whether subtitles should be displayed, so that the broken ↵Sven Hesse
subtitles in The Last Dynasty aren't shown svn-id: r42767
2009-07-25Added a workaround to fix the Last Dynasty video greenness for nowSven Hesse
svn-id: r42766
2009-07-25Move the event recorder to its own class (EventRecoder inside ↵Johannes Schickel
common/EventRecorder.[h/cpp]). svn-id: r42751
2009-07-24Merging Map_v4 into Map_v2Sven Hesse
svn-id: r42716
2009-07-24CoktelVideo cleanup: Splitting up some IMD methods and removing the obsolete ↵Sven Hesse
notifyPaused() svn-id: r42715
2009-07-24Renaming getAnchor() to getFrameCoords()Sven Hesse
svn-id: r42713
2009-07-24Added a method to easily dump resources to fileSven Hesse
svn-id: r42711
2009-07-24Adding ADL playback to the demoplayerSven Hesse
svn-id: r42709
2009-07-24Caching the subtitle font and color, because some don't assign thoseSven Hesse
svn-id: r42706
2009-07-24Adding subtitle support to WoodruffSven Hesse
svn-id: r42705
2009-07-23Fixing a bug in the V4 save file handler, produced by a "neat" feature in ↵Sven Hesse
Woodruff: The saves remember their position within the list and use that information to load the "correct" screen properties, making it impossible to load reordered saves correctly -.- svn-id: r42679
2009-07-21Fixing the text input in Gob1 (the loading code wasn't printed as you typed ↵Sven Hesse
anymore) svn-id: r42642
2009-07-21Fixing "Game "hangs" after first level" (bug #2824414)Sven Hesse
svn-id: r42641
2009-07-21Making some static const uint32s public, older GCC versions don't seem to ↵Sven Hesse
like nested classes to access their parents' protected members svn-id: r42640
2009-07-18Adding a workaround for the guard house card game "game over" screen in WoodruffSven Hesse
svn-id: r42588
2009-07-17/Finally/ fixing the longstanding flicker bug in Woodruff. I was completely ↵Sven Hesse
mistaken about its cause, too svn-id: r42572
2009-07-17Adding a workaround for the vanishing Coh Cott bug (#1972466), which is ↵Sven Hesse
actually an error in that video file svn-id: r42570
2009-07-17Making TOTResourceItem::size unsigned, fixing a graphics bug that crept inSven Hesse
svn-id: r42552
2009-07-17Added some more debug warnings when resources can't be loadedSven Hesse
svn-id: r42551
2009-07-14Add detection for Playtoons 4 EN_ANY as supplied by goodoldgeorg in bug #2820006Arnaud Boutonné
svn-id: r42483
2009-07-14Add detection for Playtoons CK 3 (FR)Arnaud Boutonné
svn-id: r42476
2009-07-13Allow resource loading from EXT even if the TOT has none againSven Hesse
svn-id: r42463