Age | Commit message (Collapse) | Author |
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svn-id: r35659
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svn-id: r35658
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svn-id: r35648
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report #2479034
svn-id: r35641
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bug report #2478585
svn-id: r35625
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svn-id: r35624
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svn-id: r35602
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svn-id: r35597
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svn-id: r35596
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svn-id: r35591
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svn-id: r35590
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svn-id: r35588
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svn-id: r35587
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different blit16) works now
svn-id: r35586
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svn-id: r35585
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svn-id: r35561
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svn-id: r35532
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height argument
svn-id: r35530
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svn-id: r35526
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svn-id: r35491
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svn-id: r35452
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(Thanks to md5 for pointing this out to me)
svn-id: r35423
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svn-id: r35422
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svn-id: r35418
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svn-id: r35413
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svn-id: r35412
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svn-id: r35409
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Basically, now we claim to run in no-CD-mode (by pretending "NO_CD.TXT" exists) and open CD2.ITK, CD3.ITK and CD4.ITK manually
svn-id: r35407
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areas of Urban Runner
svn-id: r35406
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you die
svn-id: r35397
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svn-id: r35396
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svn-id: r35395
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svn-id: r35394
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svn-id: r35389
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correctly, don't crash the game anymore
svn-id: r35385
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svn-id: r35384
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svn-id: r35376
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svn-id: r35373
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svn-id: r35372
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svn-id: r35371
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svn-id: r35365
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svn-id: r35364
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inside setCollisions()
svn-id: r35359
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svn-id: r35355
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svn-id: r35353
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svn-id: r35352
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svn-id: r35351
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recognized now
svn-id: r35350
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svn-id: r35341
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+ Added a fallback for Urban Runner
svn-id: r35340
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