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AgeCommit message (Expand)Author
2008-05-17This fixes the messed-up palette after levitating in Bigwig's place in Woodruff.Sven Hesse
2008-05-17Adding video debug output in Inter_v2, tooSven Hesse
2008-05-17Changing debug channels a bitSven Hesse
2008-05-17Fixing the "object videos not minding drawing order / limits" glitch in WoodruffSven Hesse
2008-05-14This should fix the video not closing / chunk slot clogging bug (Yeah, I'm ap...Sven Hesse
2008-05-13Some fixes for vertical scrolling in WoodruffSven Hesse
2008-05-13Added a warning when all chunk slots are full, as that's still a problem in W...Sven Hesse
2008-05-13Fixing the crash when entering the virtual trip tower in WoodruffSven Hesse
2008-05-13Implemented support for object videos with more than 256 frames, this fixes a...Sven Hesse
2008-05-13Fixing a segfault when quitting while an object video with sound playsSven Hesse
2008-05-13Implemented/Fixed saving/loading in Woodruff -- this time for real.Sven Hesse
2008-05-11Implemented saving/loading in Woodruff. Should work, although it tries to sav...Sven Hesse
2008-05-11Implemented temp buffer saving/loading ("SAVE.TMP") in Woodruff.Sven Hesse
2008-05-10Restructured saving/loading and added a stub for WoodruffSven Hesse
2008-05-08Reordering game parts deinitialization, to avoid having one part's destructor...Sven Hesse
2008-05-08Declaring BackgroundAtmosphere as kMusicSoundTypeSven Hesse
2008-05-08Implemented the background "music" / atmospheric sounds in WoodruffSven Hesse
2008-05-08Fixed warning on 64bit systems introduced with r31940.Johannes Schickel
2008-05-08GCC says these are ints, not long ints. Adjust the format strings accordingly.Torbjörn Andersson
2008-05-08Split off the actual mixing part of SoundBlasterSven Hesse
2008-05-08Restructured sound codeSven Hesse
2008-05-07Changed the two instances of "delete []" into "delete[] " as wellSven Hesse
2008-05-07Sound in object videos works now, tooSven Hesse
2008-05-07Draw order related fixes.Sven Hesse
2008-05-06Mouse hotspots are now properly evaluated when the mouse is set to a position...Sven Hesse
2008-05-06Fixed text positioning in Woodruff, enabling "Use FOO on BAR" texts.Sven Hesse
2008-05-06Allow static and dynamic plugins to be used at the same timeJordi Vilalta Prat
2008-05-04Fixed DataStream::seek() (must have been drunk that day ;))Sven Hesse
2008-05-04Properly close the object videos when the objects are destroyedSven Hesse
2008-05-04Enabled scrolling in WoodruffSven Hesse
2008-05-03Correct o2_initScreen() for Woodruff (screen positioning, clipping and cursor...Sven Hesse
2008-05-02The Last Dynasty starts and play the intro videos, so uncommenting its detectionSven Hesse
2008-05-01Fixing object video related segfaultSven Hesse
2008-05-01Fixing the object video offsetsSven Hesse
2008-04-30Fixing path finding in WoodruffSven Hesse
2008-04-30Changed signess of some drawing order related vars, fixing a drawing glitch i...Sven Hesse
2008-04-30Reverting accidently made revert of the gob3 walk fixSven Hesse
2008-04-27Implemented support for VMDs substituting object animations.Sven Hesse
2008-04-05Advanced detector: replaced kADFlagAugmentPreferredTarget by its inverse, kAD...Max Horn
2008-03-23Added the MD5 for a non-interactive demo of Lost in TimeSven Hesse
2008-03-14Started to get rid of Common::EncapsulatedADGameDesc (using plain Common::ADG...Max Horn
2008-03-14Advanced Detector: Changed fallback detector from a callback function pointer...Max Horn
2008-03-07Added support for RLE compressed frame data in VMDsSven Hesse
2008-03-04Added a workaround for the swapped dialog lines when talking to the mayor in ...Sven Hesse
2008-03-03Added the MD5 for the German floppy version of Lost in Time, as supplied by c...Sven Hesse
2008-03-03Forgot to change a few GameTypes + Added a floppy versionSven Hesse
2008-03-02Added a workaround of sorts for Inca2. It's essentially playable, sans saving...Sven Hesse
2008-03-01Fixing my Lost in Time fixesSven Hesse
2008-02-29Fixed some Lost in Time bugs:Sven Hesse
2008-02-16Added a MD5 for another Gob2 Amiga Demo, as supplied by polluks in bug report...Sven Hesse