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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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gob
Age
Commit message (
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Author
2006-05-01
- Stubbed goblinFunc(), it's completeley different; now it at least
Sven Hesse
2006-05-01
More stubs; GOB2 goes in-game for a second, then segfaults in the
Sven Hesse
2006-05-01
- More differences in Draw_v2::spriteOperation()
Sven Hesse
2006-04-29
Moved the AudioCDManager as well as class AudioStream and its (standard) subc...
Max Horn
2006-04-29
* Changed the createEngine() factory function of our plugins to return an err...
Max Horn
2006-04-18
Fixed portability issue
Sven Hesse
2006-04-18
- Closed the stub in Draw_v2::printText()
Sven Hesse
2006-04-18
- I misunderstood Draw::initBigSprite(); fixed
Sven Hesse
2006-04-16
Removed the directory parameter from md5_file
Max Horn
2006-04-15
- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ...
Max Horn
2006-04-14
- Seems like I forget a branch in Mult_v2::animate()
Sven Hesse
2006-04-14
Fix compiler warnings
Max Horn
2006-04-13
Fixed the invalid reads visible with valgrind, deleted the
Sven Hesse
2006-04-13
Commented the SpriteOperation in Draw_v2::printText() out for now,
Sven Hesse
2006-04-13
Some more stubs and rearrangings
Sven Hesse
2006-04-13
- More stubs, the intro now works completely (with extreme graphical
Sven Hesse
2006-04-12
- Fixed the mistake in Mult_v2::loadMult() that caused Gob2 floppy to
Sven Hesse
2006-04-08
Modified the REGISTER_PLUGIN macro so that it allows (and requires) a trailin...
Max Horn
2006-04-08
Renamed various *GameSettings to GameSettings (our namespaces are enough to d...
Max Horn
2006-04-04
Removed extra exclamation marks in warning() calls as well.
Eugene Sandulenko
2006-03-29
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ...
Max Horn
2006-03-28
Renamed various container isEmpty() methods to empty() to match STL conventions
Max Horn
2006-03-25
- Implemented case insensitive file reading. Left old system as a fallback
Eugene Sandulenko
2006-03-18
workaround: manually add delay when showing image between levels in gob1 ega
Willem Jan Palenstijn
2006-03-09
- Renamed GameSettings to PlainGameDescriptor
Max Horn
2006-03-09
- added new toDetectedGame() template function (analog to toGameSettings)
Max Horn
2006-03-08
Fixed tons of format string warnings for debug/error calls (including several...
Max Horn
2006-03-02
Fix for bug #1438822 (Targets are case sensitive)
Max Horn
2006-02-26
stop playing a sample before deleting the sample data
Willem Jan Palenstijn
2006-02-25
Fix c&p mistake in adding DEBUG_PARSER debug level
Sven Hesse
2006-02-24
Changed debug()s to debugC()s
Sven Hesse
2006-02-24
Adding GOB2's CD handling opcodes, the CD version of GOB2 now starts
Sven Hesse
2006-02-23
fixed warnings
Paweł Kołodziejski
2006-02-21
Fix compiler error introduced by last commit.
Eugene Sandulenko
2006-02-21
Fix crash on floppy version of gob2
Eugene Sandulenko
2006-02-21
More GOB2 changes (Mult::loadMult()) + correcting some mistakes I made
Sven Hesse
2006-02-18
- renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistency
Max Horn
2006-02-18
Enable gob2 detection
Eugene Sandulenko
2006-02-18
Simplified use of namespaces
Eugene Sandulenko
2006-02-18
- Removed the 'features' field from GameSettings
Max Horn
2006-02-17
Removed lots of unneeded #includes from gob.h, and moved GobGameSettings to g...
Max Horn
2006-02-17
Added global toGameSettings() template function for convenience; simplified G...
Max Horn
2006-02-17
Reduced use of GF_DEFAULT_TO_1X_SCALER in favor of a new param to Engine::ini...
Max Horn
2006-02-16
Updating more opcodes for Gob2
Sven Hesse
2006-02-12
Reduced data duplication in module.mk files; added module.mk files for null a...
Max Horn
2006-02-11
Moved engines to the new engines/ directory
Max Horn