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AgeCommit message (Expand)Author
2007-06-28Changed GOB to use common/frac.hMax Horn
2007-06-26Explicitly mention the bug we work around (makes it a lot easier to deal with...Max Horn
2007-06-25Added a workaround for bug #1726130 ("WEEN: Long delay in the intro")Sven Hesse
2007-06-25Adding info for Goblins 3 Mac (supplied by fac76 in #1742716)Sven Hesse
2007-06-23Fixed the FIXME (by making Util::_keyBuffer an array of Common::KeyState)Sven Hesse
2007-06-23Added GOB FIXMEMax Horn
2007-06-23Using KEYCODE_f and KEYCODE_g instead of 'f' and 'g' to check for fast-mode-keysSven Hesse
2007-06-22Converted lots of code to use Common::ASCII_* and COMMON::KEYCODE_* constants...Max Horn
2007-06-16Fixed invalid read from odd address in some cases (Gob1 EGA on PalmOS)Chris Apers
2007-06-12Patch #1733764: "Fallback detection patch". GSoC student.Eugene Sandulenko
2007-06-09Fixing scrolling issue in "IDOL"-screen (bug #1734007)Sven Hesse
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-05-30Removing useless common/fs.h includesMax Horn
2007-05-30- Added a workaround for bug #1705338 (Seg fault when trying to switch screen...Sven Hesse
2007-05-26Add Italian versions as supplied in bug #1722142: "GOB: italian md5 of WeenEugene Sandulenko
2007-05-01Made the collisionAreas' coordinates unsigned. This should fix bug #1706988Sven Hesse
2007-04-28Possible fix for bug #1709124 ("GOB3: (dos/russian) just dont run")Sven Hesse
2007-04-27That should fix another segfault when clicking outside of the screen (bug #17...Sven Hesse
2007-04-25Removed some more superfluous semicolons in the gob engineSven Hesse
2007-04-25Removing lots of superfluous semicola (see mail by David Weinehall on scummvm...Max Horn
2007-04-24Added the french Atari ST version of Gob2, as supplied by bgk in bug report #...Sven Hesse
2007-04-24Added the italian floppy version of Gob3, as supplied by Paranoimia on #scummvmSven Hesse
2007-04-24The amiga version has english and german textSven Hesse
2007-04-21Some more small fixes. Gob3 is completable now :)Sven Hesse
2007-04-19- Fixed handling of the case split screen + vertical scrolling areaSven Hesse
2007-04-17Fix scroll handlerSven Hesse
2007-04-17Changed processInput() to use the ascii value instead of the keycode, so that...Sven Hesse
2007-04-17Fixed a bug that crept in during clean-upSven Hesse
2007-04-16Mouse button presses shouldn't repeat. Fixes "cut-scene" after the idol part ...Sven Hesse
2007-04-16Bargon Attack uses wide surfaces, but shouldn't scroll in-game regardlessSven Hesse
2007-04-16Fixed regression that was added when making it compile with MSVC8Sven Hesse
2007-04-15Fixing compile for me, hopefully not breaking it for the MSVC8 again...Sven Hesse
2007-04-15fixed warningsPaweł Kołodziejski
2007-04-15Some more MSVC8 uninitialed variable warning (see bug #1700986)Sven Hesse
2007-04-15MSVC8 apparently complains about uninitialized variables there, fixing (see b...Sven Hesse
2007-04-15Removed the need for double<->int conversions in readBuffer()Sven Hesse
2007-04-15Fixed another IMD drawing glitch (noticeable after Ooya gets his magic bag back)Sven Hesse
2007-04-14- Fixed another IMD drawing glitch (noticeable when becoming a giant)Sven Hesse
2007-04-13Implemented fast modes: CTRL-f for double and CTRL-g for triple speedSven Hesse
2007-04-13Moving the mutex locking out of the loopSven Hesse
2007-04-13Actually use the palette after loadingSven Hesse
2007-04-13The scrolling now works without cursor jittering...Sven Hesse
2007-04-12Fixed an IMD glitch where frames weren't drawn at all (noticable in the CD ve...Sven Hesse
2007-04-09Fix compile.Johannes Schickel
2007-04-09Fixed the wrong sound issue (laughing instead of a "whooosh" sound) in Gob3's...Sven Hesse
2007-04-09Preventing scrolling while the menu is shownSven Hesse
2007-04-09Fixed the background glitchSven Hesse
2007-04-09Small glitch/different goblin handling fix for Gob3Sven Hesse
2007-04-09Some fixes for the Gob3 demosSven Hesse
2007-04-09Update new demo descriptionEugene Sandulenko