Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-12-14 | Smashed the wizard's house bug | Sven Hesse | |
svn-id: r24850 | |||
2006-11-30 | The music in the Mac version of Gob1 seems to be selected randomly for each ↵ | Sven Hesse | |
scene svn-id: r24797 | |||
2006-11-30 | Adding new Gob2 MD5 (closing bug #1605235) | Sven Hesse | |
svn-id: r24796 | |||
2006-11-27 | Removed the "#ifdef SCUMM_BIG_ENDIAN"s | Sven Hesse | |
svn-id: r24795 | |||
2006-11-27 | - Properly implemented o2_getCDTrackPos() | Sven Hesse | |
- Each save has now its own file (.s??). They also should be endian-safe now (Can be disabled for testing by uncommenting #define GOB_ORIGSAVES in gob.cpp) - General endianness-fixes svn-id: r24794 | |||
2006-11-22 | Fix MSVC2005 warnings. Please, review the changes. | Eugene Sandulenko | |
svn-id: r24760 | |||
2006-11-21 | - Fixed the crashes in Gob1 EGA and Gob2 Demo | Sven Hesse | |
- Fixed the compile error in GobEngine::saveGame on some systems svn-id: r24756 | |||
2006-11-20 | Changed the way sprites-freeing is handled, now the menu sprites and window ↵ | Sven Hesse | |
decorations are drawn svn-id: r24752 | |||
2006-11-19 | Implemented (currently still endian-unsafe) save/load | Sven Hesse | |
svn-id: r24745 | |||
2006-11-14 | formatting. | Johannes Schickel | |
svn-id: r24720 | |||
2006-11-14 | Fixed the lock when leaving the menu | Sven Hesse | |
svn-id: r24719 | |||
2006-11-09 | Closing bug #1593768 (Logical and should probably be bitwise and) | Sven Hesse | |
svn-id: r24667 | |||
2006-09-23 | Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle ↵ | Max Horn | |
the linker dependency graph). Porters will have to update project files svn-id: r23974 | |||
2006-09-16 | Reduce code duplication | Max Horn | |
svn-id: r23888 | |||
2006-09-09 | Fixed unaligned read on PalmOS | Chris Apers | |
svn-id: r23846 | |||
2006-08-16 | Fixed pathfinding | Sven Hesse | |
svn-id: r23718 | |||
2006-08-15 | Limit md5 computations to first 5000 bytes in gob engine. | Eugene Sandulenko | |
svn-id: r23713 | |||
2006-08-12 | Ooops again, use the correct delete... | Sven Hesse | |
svn-id: r23703 | |||
2006-08-12 | Ooops, free the allocated _startTot/_startTot0, too... | Sven Hesse | |
svn-id: r23702 | |||
2006-08-12 | Added another field to the GameSettings for the intro.tot, because the ↵ | Sven Hesse | |
Gobliins 2 demo uses usa.tot instead svn-id: r23701 | |||
2006-08-12 | - Some more goblins-handling functions | Sven Hesse | |
- Fixed some mistakes I made in the Parse_v2 functions. Now the goblins (finally) move. Also, the correct music is played in the first screen. - Found the hook for the menu - On freeing a sound slot, only stop the playing music if it's in the slot to free svn-id: r23700 | |||
2006-07-31 | * Added copyright string to all engine plugins | Max Horn | |
* Modified about dialog to list all available plugins with their resp. copyright * Modified about dialog credits to show the GPL last (like movie end credits do with their legal text, too) svn-id: r23645 | |||
2006-07-23 | Use #include "..." instead of #include <...> for pack-start.h and pack-end.h | Torbjörn Andersson | |
for consistency with other #includes. svn-id: r23585 | |||
2006-07-23 | String class usage cleanup | Max Horn | |
svn-id: r23582 | |||
2006-07-22 | Fix struct packing issues (macros are not resolve in #pragma params, at ↵ | Max Horn | |
least for GCC) svn-id: r23569 | |||
2006-07-22 | - let md5_file accept a FilesystemNode too | Johannes Schickel | |
- changes some engine detectors to use it svn-id: r23559 | |||
2006-07-22 | Using FilesystemNode::name instead of FilesystemNode::displayName in the ↵ | Johannes Schickel | |
Gobliiins detector code too. svn-id: r23555 | |||
2006-07-21 | Removing GCC_PACK, we fully rely on START_PACK_STRUCTS / END_PACK_STRUCTS ↵ | Max Horn | |
now (hiya eriktorbjorn, this one is for you *ggg*) svn-id: r23547 | |||
2006-07-15 | Fix building with msvc8. | Johannes Schickel | |
svn-id: r23517 | |||
2006-07-09 | Instead of drawing the mouse cursor as a sprite, let the backend handle it | Sven Hesse | |
svn-id: r23464 | |||
2006-07-09 | Use START_PACK_STRUCTS / END_PACK_STRUCTS when available, instead of ↵ | Max Horn | |
checking for GCC / not GCC svn-id: r23458 | |||
2006-07-08 | - Fixed a few mistakes that added up to look correct, fixing bargon's cursor | Sven Hesse | |
- Updated cursor drawing in general svn-id: r23429 | |||
2006-06-29 | - Renamed a few mult-variables to something more fitting | Sven Hesse | |
- Fixed a small mistake, making the entering animation work - Correcting Game_v2::playTot() so that the loading screen is shown - Updated most of the collisions stuff, the objects names hint stuff works now svn-id: r23346 | |||
2006-06-24 | * Renamed config.mak to config.mk | Max Horn | |
* Renamed common.rules to rules.mk * Removed explicit declaration of MODULE_DIRS in various spots (instead we let rules.mk compute it) svn-id: r23275 | |||
2006-06-24 | Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cpp | Max Horn | |
Rationale: backend implementations belong to backends/, but portable APIs meant to be used by high level code is for common / sound / graphics / ... (compare also with backends/midi vs. sound/mididrv.h) svn-id: r23274 | |||
2006-06-20 | Cleanup. It seems unnecessary to have a "break" right after an unconditional | Torbjörn Andersson | |
return in a switch case. svn-id: r23198 | |||
2006-06-13 | Some more READ_LE_* -> MemoryReadStream.* conversions | Sven Hesse | |
svn-id: r23099 | |||
2006-06-13 | More READ_LE_* -> MemoryReadStream conversion + minor cleanup | Sven Hesse | |
svn-id: r23089 | |||
2006-06-13 | Fixing Scenery::_statics, Game::_totTextData and Game::_totResourceTable | Sven Hesse | |
svn-id: r23078 | |||
2006-06-12 | Using MemoryReadStream for Scenery::loadAnim() | Sven Hesse | |
svn-id: r23073 | |||
2006-06-12 | Fixing loading of Scenery::_animations[] + small gob2 cleanup | Sven Hesse | |
svn-id: r23066 | |||
2006-06-12 | Small corrections and cleanup for Gob2, fixing the graphical glitches in the ↵ | Sven Hesse | |
intro svn-id: r23060 | |||
2006-06-10 | More stub-filling + small clean-up | Sven Hesse | |
svn-id: r23012 | |||
2006-06-08 | Fix some msvc8 warnings. | Johannes Schickel | |
svn-id: r22988 | |||
2006-06-07 | More goblin handling functions, now the deactivated goblin shows | Sven Hesse | |
his boredom. It's the wrong goblin that's deactivated, though. Also, the entering animation is still missing (now nothing is drawn instead). svn-id: r22979 | |||
2006-06-06 | Two segfault and several coding style related fixes | Sven Hesse | |
svn-id: r22954 | |||
2006-06-04 | - Fixed endianness/signess issues | Sven Hesse | |
- Added a memset in Video_v2::SpriteUncompressor(), that should have been there in the first place; this fixes the tree in GOB2's first room - Fixed ADL delete[]ing svn-id: r22917 | |||
2006-06-03 | Fixing an endian-issue in setVoice() | Sven Hesse | |
svn-id: r22858 | |||
2006-06-03 | Matched the memset in imdFrameUncompressor() to the original asm, that | Sven Hesse | |
fixes a small glitch svn-id: r22857 | |||
2006-06-02 | - Fixed IMD transparency | Sven Hesse | |
- Fixed SegFault due to uninitialized _multData2 - Removed left-over debug comment svn-id: r22830 |