Age | Commit message (Collapse) | Author |
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This should fix the crash in the Italian version of Woodruff (#1981031 - "Crash after dancing at Puh-Let Party!!")
svn-id: r38784
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sequences in Gob1 and Gob2 CD hopefully won't de-sync so easily
svn-id: r38702
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- Update BaseBackend and DC port to properly implement OSystem::fillScreen (now only PalmOS has to be updated).
- Update all client code which relied on OSystem::clearScreen so far.
svn-id: r38304
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svn-id: r38195
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platform.
svn-id: r38193
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svn-id: r36243
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svn-id: r36142
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svn-id: r36132
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like 'while(cond);' by inserting newlines
svn-id: r36127
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svn-id: r35659
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svn-id: r35658
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svn-id: r35648
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report #2479034
svn-id: r35641
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bug report #2478585
svn-id: r35625
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svn-id: r35624
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svn-id: r35602
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svn-id: r35597
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svn-id: r35596
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svn-id: r35591
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svn-id: r35590
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svn-id: r35588
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svn-id: r35587
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different blit16) works now
svn-id: r35586
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svn-id: r35585
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svn-id: r35561
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svn-id: r35532
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height argument
svn-id: r35530
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svn-id: r35526
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svn-id: r35491
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svn-id: r35452
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(Thanks to md5 for pointing this out to me)
svn-id: r35423
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svn-id: r35422
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svn-id: r35418
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svn-id: r35413
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svn-id: r35412
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svn-id: r35409
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Basically, now we claim to run in no-CD-mode (by pretending "NO_CD.TXT" exists) and open CD2.ITK, CD3.ITK and CD4.ITK manually
svn-id: r35407
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areas of Urban Runner
svn-id: r35406
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you die
svn-id: r35397
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svn-id: r35396
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svn-id: r35395
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svn-id: r35394
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svn-id: r35389
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correctly, don't crash the game anymore
svn-id: r35385
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svn-id: r35384
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svn-id: r35376
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svn-id: r35373
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svn-id: r35372
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svn-id: r35371
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svn-id: r35365
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