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2009-02-22Clipping the rendering to the output surface.Sven Hesse
This should fix the crash in the Italian version of Woodruff (#1981031 - "Crash after dancing at Puh-Let Party!!") svn-id: r38784
2009-02-21Compensate small lags in Util::waitEndFrame(), so that the CD audio intro ↵Sven Hesse
sequences in Gob1 and Gob2 CD hopefully won't de-sync so easily svn-id: r38702
2009-02-15- Replace OSystem::clearScreen with OSystem::fillScreen as discussed on -devel.Johannes Schickel
- Update BaseBackend and DC port to properly implement OSystem::fillScreen (now only PalmOS has to be updated). - Update all client code which relied on OSystem::clearScreen so far. svn-id: r38304
2009-02-15Ooops, remove excess space.Travis Howell
svn-id: r38195
2009-02-15Add Amiga and DOS Italian versions of Gobliins 2, and resort gob2 entries by ↵Travis Howell
platform. svn-id: r38193
2009-02-07Add Amiga Italian version of Ween, and resort Ween entires by platform.Travis Howell
svn-id: r36243
2009-01-30Renamed SpecialDebugLevel to DebugChannelMax Horn
svn-id: r36142
2009-01-29Moved AdvancedDetector from common/ to engines/Max Horn
svn-id: r36132
2009-01-29A ton of code formatting fixes; also fixed warnings about single line loops ↵Max Horn
like 'while(cond);' by inserting newlines svn-id: r36127
2009-01-02Oops. (stupid c&p bug)Johannes Schickel
svn-id: r35659
2009-01-02Cleanup.Johannes Schickel
svn-id: r35658
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-12-31Added the French Mac version of Lost in Time, as supplied by koalet in bug ↵Sven Hesse
report #2479034 svn-id: r35641
2008-12-31Added an entry for the French Mac version of Gob2, as supplied by koalet in ↵Sven Hesse
bug report #2478585 svn-id: r35625
2008-12-31Adding a fallback for the Mac version of Gob2Sven Hesse
svn-id: r35624
2008-12-29Silenced MSVC warnings about uninitialized variablesFilippos Karapetis
svn-id: r35602
2008-12-29Explicitely using MIN<int>(). This should fix bug #2473627Sven Hesse
svn-id: r35597
2008-12-29Implemented the non-monospaced font in the save name input fieldSven Hesse
svn-id: r35596
2008-12-28Fixing the save/load list box's widthSven Hesse
svn-id: r35591
2008-12-28Removing debug stuff I accidentally left inSven Hesse
svn-id: r35590
2008-12-28Fixing the semi-transparencySven Hesse
svn-id: r35588
2008-12-28/That's/ the blit24Sven Hesse
svn-id: r35587
2008-12-28More graphics fixes. blit24 (which isn't blit24 but just a slightly ↵Sven Hesse
different blit16) works now svn-id: r35586
2008-12-27Fixing some 16bit graphicsSven Hesse
svn-id: r35585
2008-12-26Adding a French entry for my US/FR version of The Last DynastySven Hesse
svn-id: r35561
2008-12-25Fixed compilation with g++4.3Johannes Schickel
svn-id: r35532
2008-12-24Documenting the dither code a bit more and removing SierraLight's not needed ↵Sven Hesse
height argument svn-id: r35530
2008-12-24Moving the dither code to graphics/Sven Hesse
svn-id: r35526
2008-12-22Fixing the flow meter thingy in Urban RunnerSven Hesse
svn-id: r35491
2008-12-20Added the demo version of The Last Dynasty (thanks to fac)Sven Hesse
svn-id: r35452
2008-12-18Note to self: Don't sleep-deprive and code, for it makes you daft as a broom ;)Sven Hesse
(Thanks to md5 for pointing this out to me) svn-id: r35423
2008-12-18Fixed some warningsFilippos Karapetis
svn-id: r35422
2008-12-18Preliminary save/load support for Urban RunnerSven Hesse
svn-id: r35418
2008-12-17Fixed bug: not all control paths return a value in savePalLUT()Filippos Karapetis
svn-id: r35413
2008-12-17Added support for caching the palette LUT to a fileSven Hesse
svn-id: r35412
2008-12-17Only do the no-cd-workaround if all resource files can be foundSven Hesse
svn-id: r35409
2008-12-17Workaround for Urban Runner's CD number detection daftness.Sven Hesse
Basically, now we claim to run in no-CD-mode (by pretending "NO_CD.TXT" exists) and open CD2.ITK, CD3.ITK and CD4.ITK manually svn-id: r35407
2008-12-16Experimental semi-transparency for fillRect, used in the green/red menu ↵Sven Hesse
areas of Urban Runner svn-id: r35406
2008-12-16If the music file to play has no extension, add one. Fixes the music when ↵Sven Hesse
you die svn-id: r35397
2008-12-16Rotating the object backwards in the magnifing view works nowSven Hesse
svn-id: r35396
2008-12-16Fixing the update coordinates for videos with _bytesPerPixel > 1Sven Hesse
svn-id: r35395
2008-12-16More video fixes for the magnifier/memory viewSven Hesse
svn-id: r35394
2008-12-16First step at getting the magnifier and memory view correctedSven Hesse
svn-id: r35389
2008-12-15Script fix. Magnifier, Memory and Save/Load, while still not working ↵Sven Hesse
correctly, don't crash the game anymore svn-id: r35385
2008-12-15More video changes/fixes/stubsSven Hesse
svn-id: r35384
2008-12-15Support for Urban Runner's new cursors (frames out of 16bit color VMDs)Sven Hesse
svn-id: r35376
2008-12-15No background "music" shading in Urban RunnerSven Hesse
svn-id: r35373
2008-12-15Another collision stuff change for Urban Runner. Now you can actually move! :)Sven Hesse
svn-id: r35372
2008-12-15Some more Urban Runner changes. Still no cylindrical smoking device, thoughSven Hesse
svn-id: r35371
2008-12-14Ensuring correct endiannessSven Hesse
svn-id: r35365