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2020-01-11GRIFFON: Fix slugginess in final boss and a crash when loading the Griffon.s0...Harsh Bawari
2019-11-17GRIFFON: Replace use of abs() with ABS()Cameron Cawley
2019-11-15GRIFFON: Allow skipping logos with ESCEugene Sandulenko
2019-11-14GRIFFON: Fix compilation on AmigaEugene Sandulenko
2019-11-13GRIFFON: Fix GMM loading from options and titleEugene Sandulenko
2019-11-13GRIFFON: Fix loading from GMMEugene Sandulenko
2019-11-13GRIFFON: Fix random loading timeEugene Sandulenko
2019-11-13GRIFFON: Fix loading from launcherEugene Sandulenko
2019-11-13GRIFFON: Implemented loading from launcherEugene Sandulenko
2019-11-13GRIFFON: Added support for extended savesEugene Sandulenko
2019-11-13GRIFFON: Fix color fill for hidden 'save', and skip it in the navigationEugene Sandulenko
2019-11-13GRIFFON: Hide 'save' item from menu when there is nothing to saveEugene Sandulenko
2019-11-13GRIFFON: Fix the menu logic. Finally!Eugene Sandulenko
2019-11-13GRIFFON: More work on game modesEugene Sandulenko
2019-11-13GRIFFON: Added 'nodamage' console commandEugene Sandulenko
2019-11-13GRIFFON: Render savestates after saveEugene Sandulenko
2019-11-13GRIFFON: Fix GCC Compiler WarningsD G Turner
2019-11-13GRIFFON: More work on game statesEugene Sandulenko
2019-11-13GRIFFON: Initial code for game modesEugene Sandulenko
2019-11-13GRIFFON: Some renamingStrangerke
2019-11-13GRIFFON: Fix save screenStrangerke
2019-11-13GRIFFON: Fix unitialize variable breaking the save screenStrangerke
2019-11-13GRIFFON: Fix misleading commentsStrangerke
2019-11-13GRIFFON: Fix engine idEugene Sandulenko
2019-11-13GRIFFON: Initialize variablesEugene Sandulenko
2019-11-13GRIFFON: Fix regressions in newsaveload functionStrangerke
2019-11-13GRIFFON: Reduce the scope of two variablesStrangerke
2019-11-13GRIFFON: Fixes for engineId changesEugene Sandulenko
2019-11-13GRIFFON: Simplified quit event handlingEugene Sandulenko
2019-11-13GRIFFON: cleanupEugene Sandulenko
2019-11-13GRIFFON: Implemented Player::reset()Eugene Sandulenko
2019-11-13GRIFFON: Use smaller data type for static arrayEugene Sandulenko
2019-11-13GRIFFON: Initialize variableEugene Sandulenko
2019-11-13GRIFFON: Added copyright referenceEugene Sandulenko
2019-11-13GRIFFON: Mark engine as 16bitEugene Sandulenko
2019-11-13GRIFFON: Fix warningEugene Sandulenko
2019-11-13GRIFFON: Fix sluggishness in the inventory menuEugene Sandulenko
2019-11-13JANITORIAL: Indentation fixesEugene Sandulenko
2019-11-13GRIFFON: Remove obsolete FIXMEsEugene Sandulenko
2019-11-13GRIFFON: Refactored config menu to switch statementsEugene Sandulenko
2019-11-13GRIFFON: Resolve todoEugene Sandulenko
2019-11-13GRIFFON: Fix newgame menu sluggishnes and simplify codeEugene Sandulenko
2019-11-13GRIFFON: Fix saveload menu fadeinEugene Sandulenko
2019-11-13GRIFFON: Load savestate info only onceEugene Sandulenko
2019-11-13GRIFFON: Fix TheEnd screen fadeoutEugene Sandulenko
2019-11-13GRIFFON: Fixed endgame fadeoutsEugene Sandulenko
2019-11-13GRIFFON: Made theEnd() work properlyEugene Sandulenko
2019-11-13GRIFFON: Implement quitting from the endgameEugene Sandulenko
2019-11-13GRIFFON: Fixed music stoppingEugene Sandulenko
2019-11-13GRIFFON: Removed recursiveness on end gameEugene Sandulenko