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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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groovie
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Author
2016-07-28
GROOVIE: Move debug channel registration to the top of the engine constructor
Eugene Sandulenko
2016-05-28
GROOVIE: Clean initialization for few classes
Eugene Sandulenko
2016-05-17
ALL: Change main engine header guard defines to <directory>_<engine>_H
Eugene Sandulenko
2016-04-14
JANITORIAL: Reduce audio header dependencies
Ori Avtalion
2016-03-13
BACKENDS: Only expose one set of functions for AudioCDManager
Matthew Hoops
2016-03-13
BACKENDS: Move to an openCD() without parameters as the public API
Matthew Hoops
2016-03-08
ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.
Johannes Schickel
2016-03-05
CONFIGURE: Introduced new engine dependency: highres
Eugene Sandulenko
2016-02-15
JANITORIAL: Typos detected with lintian & grep
Alexandre Detiste
2015-08-30
AUDIO: Make Rewindable- and SeekableAudioStream inherit virtually
Matthew Hoops
2015-06-30
GROOVIE: add support for TIMB chunk
Martin Kiewitz
2015-06-28
GROOVIE: Silence a gcc warning
Matthew Hoops
2015-06-28
GROOVIE: add support for Miles Audio MIDI driver
Martin Kiewitz
2014-11-07
GROOVIE: Do not play audio in V2 games when only one frame is shown
Filippos Karapetis
2014-11-04
GROOVIE: Handle transparency in Gamepad videos in the 11th Hour
Filippos Karapetis
2014-11-04
GROOVIE: More bugfixes for V2 puzzle overlay videos
Filippos Karapetis
2014-11-04
GROOVIE: Handle flag 2 for V2 games (show a whole overlay video)
Filippos Karapetis
2014-11-04
GROOVIE: More work on transparency in the puzzle scenes for V2 games
Filippos Karapetis
2014-11-03
GROOVIE: Fix video transparency in V2 games
Filippos Karapetis
2014-11-03
GROOVIE: Initial implementation of direct game load for the 11th Hour
Filippos Karapetis
2014-11-03
GROOVIE: Add a stub for opcode 42 in V2 games
Filippos Karapetis
2014-11-03
GROOVIE: Implement o2_copyscreentobg and o2_copybgtoscreen
Filippos Karapetis
2014-11-03
GROOVIE: Add initial full screen functionality for V2 games
Filippos Karapetis
2014-11-03
GROOVIE: Finish implementation of o_hotspot_outrect
Filippos Karapetis
2014-06-05
GROOVIE: Use debugC() and debugCN() functions directly in script debug.
D G Turner
2014-06-05
GROOVIE: Remove engine-specific "all" debugflag. Minor naming cleanup.
D G Turner
2014-06-02
GROOVIE: Add sanity checks and range limits to copyRect opcode param.
D G Turner
2014-06-02
GROOVIE: Only compile ROQ when groovie2 is enabled
Matthew Hoops
2014-06-01
GROOVIE: Switch to 32bpp only in groovie2
Matthew Hoops
2014-06-01
GROOVIE: Fix various roq glitches
Matthew Hoops
2014-06-01
GROOVIE: Switch roq decoding to do YUV decoding on codebook load
Matthew Hoops
2014-06-01
GROOVIE: Remove groovie2 8bpp mode
Matthew Hoops
2014-05-27
ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd.
Johannes Schickel
2014-05-27
ALL: Rename Debugger::DebugPrintf to Debugger::debugPrintf.
Johannes Schickel
2014-03-30
ALL: Resolve multiple clang warnings
Max Horn
2014-03-09
GROOVIE: Remove two useless variables
Strangerke
2014-02-28
IMAGE: Move all ImageDecoders to image/
Matthew Hoops
2014-02-18
GROOVIE: Make GPL headers consistent in themselves.
Johannes Schickel
2013-11-26
Merge pull request #375 from digitall/engineAutoPlug
Johannes Schickel
2013-11-24
BUILD: Remove need for engine.mk in each engine directory.
D G Turner
2013-11-24
BUILD: Remove need for engine-plugin.h in engines.
D G Turner
2013-11-24
BUILD: Split engines/plugins_table header down to a file per engine.
D G Turner
2013-11-24
BUILD: Split engines.mk down to a single file per engine.
D G Turner
2013-11-24
BUILD: Split configure.engines down to a single file per engine.
D G Turner
2013-11-23
GRAPHICS: Let Font take uint32 as character codes.
Johannes Schickel
2013-09-16
GROOVIE: Fix ROQ JPEG decoding
Matthew Hoops
2013-09-16
Merge pull request #376 from lordhoto/libjpeg
Johannes Schickel
2013-09-16
GRAPHICS: Make JPEGDecoder request RGB output from libjpeg by default.
Johannes Schickel
2013-09-16
GRAPHICS: Implement JPEGDecoder based on libjpeg.
Johannes Schickel
2013-08-12
I18N: Move specification of engine specific files to enginedir/POTFILES.
Johannes Schickel
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