Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-09-03 | HDB: Setup system for drawing Title Screen | Nipun Garg | |
2019-09-03 | HDB: Fix Code Formatting Conventions | Nipun Garg | |
2019-09-03 | HDB: Add the GameState and State Management | Nipun Garg | |
2019-09-03 | HDB: Move the readMPC function to the file-manager | Nipun Garg | |
2019-09-03 | HDB: Add Subsystems and Memory Limits to hdb.h | Nipun Garg | |
2019-09-03 | HDB: Update HDB to the Code Formatting Conventions | Nipun Garg | |
2019-09-03 | HDB: Update HDB to the Code Formatting Conventions | Nipun Garg | |
2019-09-03 | HDB: Add decompresser to readMPC() | Nipun Garg | |
The .MPC decompression methods are added to readMPC(). The position and length of each data file in held in the struct DataFile, which are stored in the Array gameData. To extract a file, you need to access its entry in gameData and read the file from the given position. | |||
2019-09-03 | HDB: Create skeletal HDB game engine | Nipun Garg | |
A primordial HDB game engine that succesfully hooks into ScummVM and can be used by the AdvancedDetector to detect the HDB game files. |