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authorNipun Garg2019-05-28 00:15:03 +0530
committerEugene Sandulenko2019-09-03 17:16:41 +0200
commit2fa78a91bb87ed17ac5582d3dde4ffaf67aff5af (patch)
treef80c03f391d86d4b566195cf67fa914923e83bb2 /engines/hdb/hdb.h
parent33332afbb2c80c34c4e90b10d86b8c4d11e25421 (diff)
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HDB: Add Subsystems and Memory Limits to hdb.h
Diffstat (limited to 'engines/hdb/hdb.h')
-rw-r--r--engines/hdb/hdb.h14
1 files changed, 14 insertions, 0 deletions
diff --git a/engines/hdb/hdb.h b/engines/hdb/hdb.h
index 72b13b0d05..4bc3822d05 100644
--- a/engines/hdb/hdb.h
+++ b/engines/hdb/hdb.h
@@ -35,6 +35,20 @@
#include "engines/util.h"
#include "console.h"
+#define MAX_SNDCACHE_MEM 0x400000 // 4Mb of sounds in memory
+#define MAX_TILES_CACHED 3500 // Max no of tiles in memory at once
+#define GFX_CACHE_LIMIT 0x800000
+
+/*
+ Subsystems
+*/
+
+#include "file-manager.h"
+
+/*
+ Game System Singletons
+*/
+
struct ADGameDescription;
namespace HDB {